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Multiclass Idea
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<blockquote data-quote="Sadrik" data-source="post: 6004722" data-attributes="member: 14506"><p>This is a really big deal for me multiclassing is one of the most important aspects to making the game mutable and able to accommodate many many different themes. I think it's so important that getting the multiclass system put together right is even more important than getting the classes put together right. Otherwise you wind up with a glued on system that mathematically doesn't work or themeatically does not work which in my opinion is what ailed a previous unnamed edition. Nailing the multiclass system is going to dictate many design choices for classes. The old 3e arguments of why have a Paladin when you can have a fighter/cleric. There is a lot of potential for that to happen in this edition too. I would really like to see this edition not go down that road and have a unified system where each class is separate and distinct and the multiclassing system allows for much mutability in character design. Backgrounds and specialties being separate from classes is brilliant. This goes a long way to making the system better. Stripping the background out of classes and specialty out of classes is important too. I am not yet convinced that this will happen. </p><p></p><p>So I see three things that are not depending upon level and don't scale: race, specialty, and background. Outside of these three things you have the class or classes of your character. Arguably the most important things. Frontloading classes is bad so is not giving enough power to higher level multiclassed characters. Conceptually I think moving a lot of the class features into options of the feat system would make multiclassing much more balanced. Without special attention to multiclassing like this idea you may find an unbalanced system. </p><p></p><p>I would like to see multiclassing 2e style and dual classing 2e style without race restriction. Allow both.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6004722, member: 14506"] This is a really big deal for me multiclassing is one of the most important aspects to making the game mutable and able to accommodate many many different themes. I think it's so important that getting the multiclass system put together right is even more important than getting the classes put together right. Otherwise you wind up with a glued on system that mathematically doesn't work or themeatically does not work which in my opinion is what ailed a previous unnamed edition. Nailing the multiclass system is going to dictate many design choices for classes. The old 3e arguments of why have a Paladin when you can have a fighter/cleric. There is a lot of potential for that to happen in this edition too. I would really like to see this edition not go down that road and have a unified system where each class is separate and distinct and the multiclassing system allows for much mutability in character design. Backgrounds and specialties being separate from classes is brilliant. This goes a long way to making the system better. Stripping the background out of classes and specialty out of classes is important too. I am not yet convinced that this will happen. So I see three things that are not depending upon level and don't scale: race, specialty, and background. Outside of these three things you have the class or classes of your character. Arguably the most important things. Frontloading classes is bad so is not giving enough power to higher level multiclassed characters. Conceptually I think moving a lot of the class features into options of the feat system would make multiclassing much more balanced. Without special attention to multiclassing like this idea you may find an unbalanced system. I would like to see multiclassing 2e style and dual classing 2e style without race restriction. Allow both. [/QUOTE]
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