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Multiclass in 5E
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<blockquote data-quote="BobTheNob" data-source="post: 5992811" data-attributes="member: 82425"><p>Im hoping they tackle multiclassing sooner. Treat it like an after thought and you may just end up with 4e PHB multiclassing (which was hardly one of 4e's more stellar aspects). IMHO It has to be baked into the core, not treated as a supplement to the core, or you will just get it wrong (power abuse and balance issue's).</p><p></p><p>3e style just doesnt do it for me. I know where they were coming from, but (for my part) it created more problems than it solved. After playing the neverwinter2 mmo mod for a bit, I never want to see 3e multiclassing again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Looking at the playtest, (taking a stab based on what I have read)I think multi classing is that you are both classes except :</p><p>a) Numerics take the better of (e.g. to-hits, hp)</p><p>b) Create cut down versions of class capabilities for multi classes (e.g. different combat superiority dice for a fighter, different spell chart for a mage)</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5992811, member: 82425"] Im hoping they tackle multiclassing sooner. Treat it like an after thought and you may just end up with 4e PHB multiclassing (which was hardly one of 4e's more stellar aspects). IMHO It has to be baked into the core, not treated as a supplement to the core, or you will just get it wrong (power abuse and balance issue's). 3e style just doesnt do it for me. I know where they were coming from, but (for my part) it created more problems than it solved. After playing the neverwinter2 mmo mod for a bit, I never want to see 3e multiclassing again :eek: Looking at the playtest, (taking a stab based on what I have read)I think multi classing is that you are both classes except : a) Numerics take the better of (e.g. to-hits, hp) b) Create cut down versions of class capabilities for multi classes (e.g. different combat superiority dice for a fighter, different spell chart for a mage) [/QUOTE]
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