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Multiclass in 5E
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<blockquote data-quote="ferratus" data-source="post: 5993186" data-attributes="member: 55966"><p>I think each version of multiclassing has something to recommend, and all have extreme difficulties.</p><p></p><p>1e/2e - </p><p></p><p>Pros: With multiclassing, you managed to keep pace with single classed characters, only losing a minor bit of power in exchange for much improved flexibility. Dual-classing allowed you to switch classes in mid-stream, without all the frankenstein abuse of 3e Dual-classing.</p><p></p><p>Cons: You sacrificed little for multiclassing, and most demihumans did it as a result. Multiclassed characters far outnumbered regular characters, and people really started to hate elves. </p><p></p><p>3e- </p><p></p><p>Pros: Allowed D&D to contort itself into a point buy system for those who really like specific, mixed, or optimized characters. </p><p></p><p>Cons: Too easy to be trapped with a bad build if you were ignorant of the rules, too easy to create Pun-pun if you had a gift for numbers. Multiclasses outside of your particular BAB progression or spellcasting type were hopeless without prestige class kludges (essentially precursors to 4e's hybrid classes).</p><p></p><p>4e - </p><p></p><p>Pros - 4e hybrid classes were the first time that multiclassing was well balanced with their core classes.</p><p></p><p>Cons - They did it by creating new classes for you, in a very rigid way. Their first attempt at multiclassing by using feats forced you to sacrifice both a power and a feat to simply gain another power meant you lost ground to your single classed brethren without much improved flexibility.</p><p></p><p>5e -</p><p></p><p>Best way to multiclass? Honestly it is probably going to be through specialities. A feat chain giving new powers is probably the way to go. If you look at the acolyte or necromancer specialities, it gives you a pretty good approximation of being multiclassed, without giving you the whole power of that other class.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5993186, member: 55966"] I think each version of multiclassing has something to recommend, and all have extreme difficulties. 1e/2e - Pros: With multiclassing, you managed to keep pace with single classed characters, only losing a minor bit of power in exchange for much improved flexibility. Dual-classing allowed you to switch classes in mid-stream, without all the frankenstein abuse of 3e Dual-classing. Cons: You sacrificed little for multiclassing, and most demihumans did it as a result. Multiclassed characters far outnumbered regular characters, and people really started to hate elves. 3e- Pros: Allowed D&D to contort itself into a point buy system for those who really like specific, mixed, or optimized characters. Cons: Too easy to be trapped with a bad build if you were ignorant of the rules, too easy to create Pun-pun if you had a gift for numbers. Multiclasses outside of your particular BAB progression or spellcasting type were hopeless without prestige class kludges (essentially precursors to 4e's hybrid classes). 4e - Pros - 4e hybrid classes were the first time that multiclassing was well balanced with their core classes. Cons - They did it by creating new classes for you, in a very rigid way. Their first attempt at multiclassing by using feats forced you to sacrifice both a power and a feat to simply gain another power meant you lost ground to your single classed brethren without much improved flexibility. 5e - Best way to multiclass? Honestly it is probably going to be through specialities. A feat chain giving new powers is probably the way to go. If you look at the acolyte or necromancer specialities, it gives you a pretty good approximation of being multiclassed, without giving you the whole power of that other class. [/QUOTE]
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