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*Dungeons & Dragons
Multiclass in 5E
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<blockquote data-quote="MoonSong" data-source="post: 5993201" data-attributes="member: 6689464"><p>I guess it all comes to how you see multiclassing, multiclassing as dabbling, multiclassing as a turning point or mullticlassing as broadening</p><p></p><p>AD&D Multiclass</p><p>-Dabbling is impossible</p><p>-Pretty much the posterchild for Broadening</p><p>-Not good at all as a turning point</p><p></p><p>Dualclass</p><p>-You can "dabble" by starting on a class ans quickly changing classes</p><p>-Difficult for broadening of your abiliites, but there is a sweet spot</p><p>-Excellent as a turning point, but there is no looking back</p><p></p><p>3.X</p><p>-You can dabble at any point unless your primary class had a restriction </p><p>-Easy to broadden your abilities, but they get too diluted at times, specially for spellcasters</p><p>-Good as a turning point, but you can also look back.</p><p></p><p>4e Feat multiclassing</p><p>- Very good for dabbling.</p><p>- Not too good for broadenning your abilities, but some good feat chains allow you the equivalent of extra encounters and dailies.</p><p>- Extremely taxing as a turning point, it would consume five feats on average and your paragon path, not to mention carefull planning and is a long process. Even then your starting class keeps advancing regardless of your wishes and you never get to be a full member of the new class and you can only do it once </p><p></p><p>4e Hybrid</p><p>- Not good for simple dabbling, however humans could emulate it</p><p>- Not as much as gainning breadth, but you get some flexibility </p><p>- Since it is done at character creation, there is no place for multiclassing as a turning point, however psionic-non-psionic human/half elf hybrids can accomplish a better result by mixing with feat multiclassing, being able to get as much as three encounter powers from the second class (1 from paragon multiclass, 1 swap from psionic class and 1 swap from the non-psionic) still takes a lot of time and consumes lots of resources and can only be done once.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5993201, member: 6689464"] I guess it all comes to how you see multiclassing, multiclassing as dabbling, multiclassing as a turning point or mullticlassing as broadening AD&D Multiclass -Dabbling is impossible -Pretty much the posterchild for Broadening -Not good at all as a turning point Dualclass -You can "dabble" by starting on a class ans quickly changing classes -Difficult for broadening of your abiliites, but there is a sweet spot -Excellent as a turning point, but there is no looking back 3.X -You can dabble at any point unless your primary class had a restriction -Easy to broadden your abilities, but they get too diluted at times, specially for spellcasters -Good as a turning point, but you can also look back. 4e Feat multiclassing - Very good for dabbling. - Not too good for broadenning your abilities, but some good feat chains allow you the equivalent of extra encounters and dailies. - Extremely taxing as a turning point, it would consume five feats on average and your paragon path, not to mention carefull planning and is a long process. Even then your starting class keeps advancing regardless of your wishes and you never get to be a full member of the new class and you can only do it once 4e Hybrid - Not good for simple dabbling, however humans could emulate it - Not as much as gainning breadth, but you get some flexibility - Since it is done at character creation, there is no place for multiclassing as a turning point, however psionic-non-psionic human/half elf hybrids can accomplish a better result by mixing with feat multiclassing, being able to get as much as three encounter powers from the second class (1 from paragon multiclass, 1 swap from psionic class and 1 swap from the non-psionic) still takes a lot of time and consumes lots of resources and can only be done once. [/QUOTE]
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