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Multiclass in 5E
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<blockquote data-quote="MoonSong" data-source="post: 5995174" data-attributes="member: 6689464"><p>I think I have an idea of how it could work. </p><p></p><p>When you take your first level on a new class: </p><p>-You get the hit dice for that class and the asociated hit points</p><p>-If the Weapon Attack bonus for the new class exceeds the one from your class, replace it, otherwise you keep your current one.</p><p>-If the Magic Attack bonus for the new class exceeds the one from your class, replace it, otherwise you keep your current one.</p><p>-The base spell DC's from your spellcasting classes are kept separate.</p><p></p><p>When you add a level on a class you already have</p><p>- If the Weapon Attack bonus from the new level on this class is higher than your current Weapon Attack Bonus, replace it with it</p><p>- If the Magical Attack bonus from the new level on this class is higher than your current Magical Attack Bonus, replace it with it</p><p> </p><p></p><p>For class features: </p><p>They are delayed over three levels: </p><p></p><p></p><p>Cleric:</p><p>-You get the spellcasting ability of all clerics </p><p>-You pick a doimain and gain the asociated first level spell. However the second level benefit gets delayed until your third Cleric level</p><p>-You get your first Channel Divinity dice at your second Cleric Level</p><p>-You get two Orisons at your Third Cleric level.</p><p>-You don't get any proficiencies from your Domian</p><p></p><p></p><p>Fighter: </p><p>-You get the normal combat superiority dice at the first level and every fighter level afterwards.</p><p>-You pick your Fighting Style, but receive no maneuver from it yet. You learn your maneuver at your second fighter level. You receive the second maneuver from your Fighting Style at your third Fighter level as normal</p><p>-You receive either Jab or Parry at first level. You receive the other at your third fighter level. </p><p></p><p></p><p>Rogue:</p><p>-You get the Sneak attac dice as normal at your first rogue level and every rogue level</p><p>-You pick a Scheme, however you don't get it's full benefits yet. </p><p>-At your first Rogue level, you gain training in one skill from your Scheme, you earn the other two skills at your second and third rogue levels</p><p>-When you get the third skill from your scheme, you also get the trait associated with that scheme</p><p>-You get your first level scheme benefit at your second rogue level, and your second level beneit at your third rogue level.</p><p>-You get thieves Can't at your second rogue level</p><p>-You get skill Mastery at your third rogue level </p><p>-You get Knack as normal at your second rogue level, but can only use it once per day until you get yout third rogue level</p><p></p><p>Sorcerer</p><p>-You get the spellcasting ability of all sorcerers at your first sorcerer level and each Sorcerer level afterwards</p><p>-You pick a Sorcerous origin, however you don't get the associated Sorcerous power until your second sorcerer level. You don't get any other benefit from it until you reach your third sorcerer level, even then you never get any proficiencies from your sorcerous Origin.</p><p>-You get cantrips at your third Sorcerer level</p><p></p><p>Warlock</p><p>-You get the normal number of Invocations known at your firs Warlock Level and every warlock level afterwards. This includes Eldritch Blast</p><p>-You pick a Pact and gain the normal benefits form it, however you get your first level Pact Boon only at your Second Warlock level and you only get one favor from your patron until your third Warlock level. You gain your Third level Pact Boon (and all following Pact Boons) as normal acording to your Warlock level </p><p>-You gain Ritual casting at your Second Warlock level, from that point onwards the spell level you can cast scales as normal </p><p></p><p>Wizard </p><p>-You get the normal spellcasting progression of all wizards acording to your wizard level </p><p>-You get your spellbook as normal, however you only learn a number of spells equal to your Intelligence modiffier instead of the regular 5, you gain the appropriate numebr of spells upon adding additional wizard levels </p><p>-You learn only one cantrip at your first Wizard level, you learn one additional cantrip upon reaching your second and third wizard levels.</p><p></p><p>Or more or less I think.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5995174, member: 6689464"] I think I have an idea of how it could work. When you take your first level on a new class: -You get the hit dice for that class and the asociated hit points -If the Weapon Attack bonus for the new class exceeds the one from your class, replace it, otherwise you keep your current one. -If the Magic Attack bonus for the new class exceeds the one from your class, replace it, otherwise you keep your current one. -The base spell DC's from your spellcasting classes are kept separate. When you add a level on a class you already have - If the Weapon Attack bonus from the new level on this class is higher than your current Weapon Attack Bonus, replace it with it - If the Magical Attack bonus from the new level on this class is higher than your current Magical Attack Bonus, replace it with it For class features: They are delayed over three levels: Cleric: -You get the spellcasting ability of all clerics -You pick a doimain and gain the asociated first level spell. However the second level benefit gets delayed until your third Cleric level -You get your first Channel Divinity dice at your second Cleric Level -You get two Orisons at your Third Cleric level. -You don't get any proficiencies from your Domian Fighter: -You get the normal combat superiority dice at the first level and every fighter level afterwards. -You pick your Fighting Style, but receive no maneuver from it yet. You learn your maneuver at your second fighter level. You receive the second maneuver from your Fighting Style at your third Fighter level as normal -You receive either Jab or Parry at first level. You receive the other at your third fighter level. Rogue: -You get the Sneak attac dice as normal at your first rogue level and every rogue level -You pick a Scheme, however you don't get it's full benefits yet. -At your first Rogue level, you gain training in one skill from your Scheme, you earn the other two skills at your second and third rogue levels -When you get the third skill from your scheme, you also get the trait associated with that scheme -You get your first level scheme benefit at your second rogue level, and your second level beneit at your third rogue level. -You get thieves Can't at your second rogue level -You get skill Mastery at your third rogue level -You get Knack as normal at your second rogue level, but can only use it once per day until you get yout third rogue level Sorcerer -You get the spellcasting ability of all sorcerers at your first sorcerer level and each Sorcerer level afterwards -You pick a Sorcerous origin, however you don't get the associated Sorcerous power until your second sorcerer level. You don't get any other benefit from it until you reach your third sorcerer level, even then you never get any proficiencies from your sorcerous Origin. -You get cantrips at your third Sorcerer level Warlock -You get the normal number of Invocations known at your firs Warlock Level and every warlock level afterwards. This includes Eldritch Blast -You pick a Pact and gain the normal benefits form it, however you get your first level Pact Boon only at your Second Warlock level and you only get one favor from your patron until your third Warlock level. You gain your Third level Pact Boon (and all following Pact Boons) as normal acording to your Warlock level -You gain Ritual casting at your Second Warlock level, from that point onwards the spell level you can cast scales as normal Wizard -You get the normal spellcasting progression of all wizards acording to your wizard level -You get your spellbook as normal, however you only learn a number of spells equal to your Intelligence modiffier instead of the regular 5, you gain the appropriate numebr of spells upon adding additional wizard levels -You learn only one cantrip at your first Wizard level, you learn one additional cantrip upon reaching your second and third wizard levels. Or more or less I think. [/QUOTE]
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