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Multiclass in 5E
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<blockquote data-quote="Tovec" data-source="post: 5996894" data-attributes="member: 95493"><p>Not that I disagree Stalker0 but the 3e XP penalty was relatively minor. I know some games that used it - those are the same games that used XP at all - but most didn't. BUT, at least with the [MENTION=1544]Zustiur[/MENTION] 's last suggestion the penalties are not minor. The normal way is 1000 * level, which more than doubles to 2200 * level and triples for 3300 * level. Something this extreme can be accounted for even when you don't use XP - delay the character advancement by that same rate.</p><p></p><p>(I'm going to round off the 100's) A 2 class character with 12000 has 3 levels, a single class character has 4. The problems with this of course is that it makes multiclassing too valuable. If you only a level behind* per extra class, that is a lot of extra power for the sacrifice. Not to mention this assumes the classes are both the same level, instead of off-set in any number of ways.</p><p></p><p>Either way I think if you want to multiclass with XP that is fine, it can even translate over to non-XP games, but the multiclassing has to be costly enough to avoid those two problems I just said.</p><p></p><p></p><p>* I realize that you're not necessarily only ever a level behind per class, I was just making an example - one that applies more readily at non-XP tables.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5996894, member: 95493"] Not that I disagree Stalker0 but the 3e XP penalty was relatively minor. I know some games that used it - those are the same games that used XP at all - but most didn't. BUT, at least with the [MENTION=1544]Zustiur[/MENTION] 's last suggestion the penalties are not minor. The normal way is 1000 * level, which more than doubles to 2200 * level and triples for 3300 * level. Something this extreme can be accounted for even when you don't use XP - delay the character advancement by that same rate. (I'm going to round off the 100's) A 2 class character with 12000 has 3 levels, a single class character has 4. The problems with this of course is that it makes multiclassing too valuable. If you only a level behind* per extra class, that is a lot of extra power for the sacrifice. Not to mention this assumes the classes are both the same level, instead of off-set in any number of ways. Either way I think if you want to multiclass with XP that is fine, it can even translate over to non-XP games, but the multiclassing has to be costly enough to avoid those two problems I just said. * I realize that you're not necessarily only ever a level behind per class, I was just making an example - one that applies more readily at non-XP tables. [/QUOTE]
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