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Multiclass in 5E
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<blockquote data-quote="Crazy Jerome" data-source="post: 5998634" data-attributes="member: 54877"><p>I think the only thing missing is parsing out the levels of the multiclasses more smoothly. I was spitballing it last night as a common factor that could thus be extrapolated into a single chart. But if you try to merge your "level" and "difference" columns, we can see that won't work consistently. </p><p> </p><p>So the next thing is a clean way to parse out the "difference" columns into parts so that our 10th level cleric taking wizard levels gets his 4 wizard levels over a reasonable progression, one at a time.</p><p> </p><p> </p><p></p><p>Alternately, if the system wants to have a multiclass penalty of some sort, you can use other things. For example, while going from 10th to 11th character level, the cleric gets his 4 levels of wizard. However, he can't pick up more than one wizard level per adventure, to account for training times. So that means:</p><ul> <li data-xf-list-type="ul">He is wasting XP (if used) and/or "bumps" if the DM doesn't use XP --that's the penalty.</li> <li data-xf-list-type="ul">Or the group is going on easier adventures to spread that XP (or alternate measurement) out more efficiently.</li> </ul><p>In effect, you get those first 4, 6, etc. levels dirt cheap in relative XP costs, but time in the game is stretched out. Meanwhile, a character that starts multiclassing from near the start (e.g. roughly 50/50 fighter/wizard) is gaining each level at a time more appropriate to the adventures for his character level. It's a penalty for late dipping, and gets worse the higher level the character is. </p><p> </p><p>Edit: To really hit it, make the character level be gained first, before the new class starts. Now our 10th level cleric must reach 11th level, where upon he picks up 1 level of Wizard. However, since he is "owed" 3 more wizard levels on the exchange, he can gain these 3 levels at whatever pace the group says is appropriate. He's paid up front, but doesn't get them until the story/group/house rules/DM says he can. Furthermore, he can't effectively buy more wizard levels until these are worked out. (He can buy them with character level, but will still only get them as they play out.) Eventually, it all works out balanced, but the character is radically slowed in the meantime.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5998634, member: 54877"] I think the only thing missing is parsing out the levels of the multiclasses more smoothly. I was spitballing it last night as a common factor that could thus be extrapolated into a single chart. But if you try to merge your "level" and "difference" columns, we can see that won't work consistently. So the next thing is a clean way to parse out the "difference" columns into parts so that our 10th level cleric taking wizard levels gets his 4 wizard levels over a reasonable progression, one at a time. Alternately, if the system wants to have a multiclass penalty of some sort, you can use other things. For example, while going from 10th to 11th character level, the cleric gets his 4 levels of wizard. However, he can't pick up more than one wizard level per adventure, to account for training times. So that means: [LIST] [*]He is wasting XP (if used) and/or "bumps" if the DM doesn't use XP --that's the penalty. [*]Or the group is going on easier adventures to spread that XP (or alternate measurement) out more efficiently. [/LIST]In effect, you get those first 4, 6, etc. levels dirt cheap in relative XP costs, but time in the game is stretched out. Meanwhile, a character that starts multiclassing from near the start (e.g. roughly 50/50 fighter/wizard) is gaining each level at a time more appropriate to the adventures for his character level. It's a penalty for late dipping, and gets worse the higher level the character is. Edit: To really hit it, make the character level be gained first, before the new class starts. Now our 10th level cleric must reach 11th level, where upon he picks up 1 level of Wizard. However, since he is "owed" 3 more wizard levels on the exchange, he can gain these 3 levels at whatever pace the group says is appropriate. He's paid up front, but doesn't get them until the story/group/house rules/DM says he can. Furthermore, he can't effectively buy more wizard levels until these are worked out. (He can buy them with character level, but will still only get them as they play out.) Eventually, it all works out balanced, but the character is radically slowed in the meantime. [/QUOTE]
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