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General Tabletop Discussion
Character Builds & Optimization
Multiclass: Paladin/Bard
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7442997" data-attributes="member: 6873517"><p>That can definitely be an issue, although I do think 5E is more tolerant of a few points here and there, especially if the player is savvy. Still, some character builds are fine at a particular level but if you're playing from level 1 up they'd be pretty rough trade. The flip side is one of the reasons I'm usually not too concerned about things like the 20th level power... so what? The vast majority or all of the character's career will not be spent at 20th level.</p><p></p><p>That said, many of the lower to mid level class features are very nice and on par or even better than many feats or an ASI, and can keep a character solid enough to be interesting. My other PC is a Fighter 2/Rogue (Scout) 3. No ASI, but I got some super nice skill bumps due to essentially four expertises, Action Surge, some sneak attack, etc. It's how I'm simulating the "Halfling" class/race from BESM.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7442997, member: 6873517"] That can definitely be an issue, although I do think 5E is more tolerant of a few points here and there, especially if the player is savvy. Still, some character builds are fine at a particular level but if you're playing from level 1 up they'd be pretty rough trade. The flip side is one of the reasons I'm usually not too concerned about things like the 20th level power... so what? The vast majority or all of the character's career will not be spent at 20th level. That said, many of the lower to mid level class features are very nice and on par or even better than many feats or an ASI, and can keep a character solid enough to be interesting. My other PC is a Fighter 2/Rogue (Scout) 3. No ASI, but I got some super nice skill bumps due to essentially four expertises, Action Surge, some sneak attack, etc. It's how I'm simulating the "Halfling" class/race from BESM. [/QUOTE]
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