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General Tabletop Discussion
*Dungeons & Dragons
multiclass (prestige) subclasses.
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<blockquote data-quote="DocSharpe" data-source="post: 6703148" data-attributes="member: 6677186"><p>I think you're right that things would get complicated quickly because some classes get their subclass at level 1 and 2 (even in the example you've chosen, your wizard has chosen a school). Also, what would happen if the player decided after taking three levels of Bladesinger that they want to take that third level of fighter? Unless you're going to include a restriction that the entry classes are now "locked" (which would be a brand new mechanic)...there's nothing stopping them.</p><p></p><p>What might work better is to consider creating new subclasses, as these seem to be the mechanic which is closest to 3.5s prestige classes. In your bladesinger example, you might base it off of wizard and at second level, they choose to become a bladesinger instead of choosing a school. You could give them subclass features such as martial weapons / medium armor, and a hp bonus similar to the Hill Dwarf, but specific to the wizard levels. This is the approach we're trying with a player in my game who really wants to resurrect his old swordmage.</p></blockquote><p></p>
[QUOTE="DocSharpe, post: 6703148, member: 6677186"] I think you're right that things would get complicated quickly because some classes get their subclass at level 1 and 2 (even in the example you've chosen, your wizard has chosen a school). Also, what would happen if the player decided after taking three levels of Bladesinger that they want to take that third level of fighter? Unless you're going to include a restriction that the entry classes are now "locked" (which would be a brand new mechanic)...there's nothing stopping them. What might work better is to consider creating new subclasses, as these seem to be the mechanic which is closest to 3.5s prestige classes. In your bladesinger example, you might base it off of wizard and at second level, they choose to become a bladesinger instead of choosing a school. You could give them subclass features such as martial weapons / medium armor, and a hp bonus similar to the Hill Dwarf, but specific to the wizard levels. This is the approach we're trying with a player in my game who really wants to resurrect his old swordmage. [/QUOTE]
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