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<blockquote data-quote="5ekyu" data-source="post: 7808007" data-attributes="member: 6919838"><p>There are an infinite number of "why didnt they build it this other way" questions. Sine most of us were not there in the final decision stages of the ddv, web likely dont know.</p><p></p><p></p><p>So, maybe a bit more answerable would be "what would happen if instead we do it this way in our campaign?"</p><p></p><p>In my games, I generally require the normal limits, just makes it easy, but I am also fine with occasional exceptions.</p><p></p><p>For example, when fighter requires either 13 in dex or strength, I allow ranger snd paladin to multi with thrir casting stat at 13 and then <em>either</em> strength or dex at 13. Either class might focus on dex or strength styles - certainly these elven pallys are not all defending the ancients in heavy armor and great axes. </p><p></p><p>The idea of requiring a in-game time investment that is scaled to csmpaign pace... sure, possible it could work.</p><p></p><p>One I have considered and not used yet is to drop the requirement scores and replace it with a half feat.</p><p></p><p>Cross -Training</p><p>Add +1 to any one attribute</p><p>Choose one class you do not currently have. You may now multiclass into that class and gain levels in them as you level up. </p><p></p><p>What I like about that is it put a smidge of cost and delays it for most characters until tier 2.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7808007, member: 6919838"] There are an infinite number of "why didnt they build it this other way" questions. Sine most of us were not there in the final decision stages of the ddv, web likely dont know. So, maybe a bit more answerable would be "what would happen if instead we do it this way in our campaign?" In my games, I generally require the normal limits, just makes it easy, but I am also fine with occasional exceptions. For example, when fighter requires either 13 in dex or strength, I allow ranger snd paladin to multi with thrir casting stat at 13 and then [I]either[/I] strength or dex at 13. Either class might focus on dex or strength styles - certainly these elven pallys are not all defending the ancients in heavy armor and great axes. The idea of requiring a in-game time investment that is scaled to csmpaign pace... sure, possible it could work. One I have considered and not used yet is to drop the requirement scores and replace it with a half feat. Cross -Training Add +1 to any one attribute Choose one class you do not currently have. You may now multiclass into that class and gain levels in them as you level up. What I like about that is it put a smidge of cost and delays it for most characters until tier 2. [/QUOTE]
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