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Multiclass question
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<blockquote data-quote="Li Shenron" data-source="post: 7808059" data-attributes="member: 1465"><p>No.</p><p></p><p>Actually, not even "game balance" is at stake here. Multiclass characters are not more powerful than single-class characters in 5e, so an extra cost is not justified. Then the extra cost is definitely low, easy to qualify. In addition, players who look at multiclass because they think they will get more power would not want a low score in the primary ability of their second class anyway, especially if it's a spellcasting ability. Also, if there are classes which are possibly more exploitable than others when multiclassing, it's those based on the same primary ability score, and this requirements actually favor those even more, compared to classes with very different ability profiles. Finally, ability score requirements punish players who voluntarily play characters with lower scores or unusual ability profiles, which are obviously more challenging to play.</p><p></p><p>So these rules basically punish the <u><em>least powerful</em></u> multiclassing combinations while favoring the worst. Fortunately, the worst combos are not really bad in 5e, so it's not a problem, just another proof that these requirements are useless in addition to being wrong. And they are wrong because they get in the way of non-powergamers who just want to play something different.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7808059, member: 1465"] No. Actually, not even "game balance" is at stake here. Multiclass characters are not more powerful than single-class characters in 5e, so an extra cost is not justified. Then the extra cost is definitely low, easy to qualify. In addition, players who look at multiclass because they think they will get more power would not want a low score in the primary ability of their second class anyway, especially if it's a spellcasting ability. Also, if there are classes which are possibly more exploitable than others when multiclassing, it's those based on the same primary ability score, and this requirements actually favor those even more, compared to classes with very different ability profiles. Finally, ability score requirements punish players who voluntarily play characters with lower scores or unusual ability profiles, which are obviously more challenging to play. So these rules basically punish the [U][I]least powerful[/I][/U] multiclassing combinations while favoring the worst. Fortunately, the worst combos are not really bad in 5e, so it's not a problem, just another proof that these requirements are useless in addition to being wrong. And they are wrong because they get in the way of non-powergamers who just want to play something different. [/QUOTE]
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