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Multiclass: Racial Heritage
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<blockquote data-quote="malcolm_n" data-source="post: 4708206" data-attributes="member: 63154"><p>Why do half-elves get to have all the fun, you ask? Well, they really don't have to. With this option, you can be a half-dragonborn dwarf, or a half-genasi eladrin.</p><p>[sblock=Racial Progeny Feats] [FONT=&quot]CONSTRUCT PROGENY [warforged Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Str 13 or Con 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in the Endurance skill.[/FONT]</p><p> [FONT=&quot]You[/FONT][FONT=&quot] are considered a construct creature for effects[/FONT]</p><p> [FONT=&quot]that relate to the construct keyword.[/FONT]</p><p> [FONT=&quot] You can use items specifically created for construct creatures. You also gain a +1 racial bonus to saves against ongoing damage and do not need to eat, drink, or breathe, but this doesn’t render you immune to any effect.[/FONT]</p><p> </p><p> [FONT=&quot]DARK PROGENY [Drow Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Cha 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Intimidate or Stealth.[/FONT]</p><p> [FONT=&quot] You have darkvision and are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]</p><p> [FONT=&quot] </p><p>[/FONT]</p><p> [FONT=&quot]DIVINE PROGENY [Deva Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Int 13 or Wis 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in History or Religion.[/FONT]</p><p> [FONT=&quot] You are considered an immortal creature for the purpose of effects that relate to creature origin.[/FONT]</p><p> [FONT=&quot] You have a +1 bonus to all defenses against attacks made by bloodied creatures.[/FONT]</p><p> </p><p> [FONT=&quot]DRACONIC PROGENY [Dragonborn Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Str 13 or Cha 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in History or Intimidate.[/FONT]</p><p> [FONT=&quot] When you use your second wind, you regain extra hit points equal to your Constitution modifier.[/FONT]</p><p> </p><p> ELEMENTAL LEGACY [Genasi Progeny]</p><p> <strong>Prerequisites:</strong> 11th-level, Elemental Progeny, an elemental-born racial paragon path</p><p> <strong> Benefit: </strong>Choose one racial power an elemental-born character can have. You can that power as written.</p><p> If you gain a feat which allows you to change your elemental-born racial power, you can only change the power as defined by that feat. You gain no other racial traits as a result of the feat.</p><p> </p><p> [FONT=&quot]ELEMENTAL PROGENY [Genasi Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Str 13 or Int 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Endurance or Nature and a +2 racial bonus to the same skill.[/FONT]</p><p> [FONT=&quot] You are considered an elemental creature for the purpose of effects that relate to creature origin.[/FONT]</p><p> </p><p> [FONT=&quot]FEY PROGENY [Eladrin Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Int 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Arcana or History.[/FONT]</p><p> [FONT=&quot] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]</p><p> [FONT=&quot] You get a +2 bonus to saving throws against charm effects.[/FONT]</p><p> </p><p> [FONT=&quot]FIRE PROGENY [Tiefling Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Int 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Bluff or Stealth.[/FONT]</p><p> [FONT=&quot] You have resist fire 5. The resistance improves to 10 at 21st level.[/FONT]</p><p> [FONT=&quot] </p><p>[/FONT]</p><p> [FONT=&quot]FOREST PROGENY [Elf Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Wis 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Nature or Perception.[/FONT]</p><p> [FONT=&quot] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT]</p><p> [FONT=&quot] For one round per encounter, you can ignore difficult terrain when you shift.[/FONT]</p><p> </p><p> HEROIC LEGACY [Human Progeny]</p><p> <strong>Prerequisites:</strong> 11th-level, Human Progeny, a human racial paragon path</p><p> <strong> Benefit: </strong>You gain the Bonus At-Will Power human racial trait.</p><p> </p><p> HEROIC PROGENY [Human Progeny]</p><p> <strong>Prerequisites:</strong> Any non-human race</p><p> <strong>Benefit:</strong> You gain training in and a +2 feat bonus to one skill from your class skill list.</p><p> </p><p> MOUNTAIN LEGACY [Dwarf Progeny]</p><p> <strong>Prerequisites:</strong> 11th-level, Dwarf Progeny, a dwarven racial paragon path</p><p> <strong> Benefit: </strong>You gain the Dwarven Resilience racial trait.</p><p> </p><p> [FONT=&quot]MOUNTAIN PROGENY [Dwarf Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Con 13 or Wis 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Dungeoneering or Endurance.[/FONT]</p><p> [FONT=&quot] Once per encounter, if you would be subject to a push, pull, or slide, you can reduce that movement by 1 square. You can also roll an immediate save to avoid being knocked prone once per encounter.[/FONT]</p><p> </p><p> RACIAL LEGACY [Racial Progeny]</p><p> <strong> Prerequisites:</strong> Any racial progeny feat, a racial paragon path with your second race as a requirement</p><p> <strong>Benefit:</strong> Choose one racial power of your second race. You gain that power and no other benefit of the racial trait which provides it.</p><p> <strong> Special:</strong> Dwarf, elemental-born, human, and vedros progeny have their own legacy feats for which they qualify.</p><p> </p><p> [FONT=&quot]SHADOW PROGENY [Shadar'kai Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Int 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Acrobatics or Stealth.[/FONT]</p><p> [FONT=&quot] You are considered a shadow creature for the purpose of effects that relate to creature origin.[/FONT]</p><p> [FONT=&quot] You get a +1 racial bonus to death saving throws and saving throws against the unconscious condition.[/FONT]</p><p> </p><p> [FONT=&quot]STRONG PROGENY [Half-Orc Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Str 13 or Dex 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Endurance or Intimidate.[/FONT]</p><p> [FONT=&quot] You get a +1 bonus to speed when charging[/FONT]</p><p> </p><p> [FONT=&quot]THIEF’S PROGENY [Halfling Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Cha 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Acrobatics or Thievery.[/FONT]</p><p> [FONT=&quot] You get a +1 bonus to AC against opportunity attacks and a +2 bonus to saving throws against fear.[/FONT]</p><p> </p><p> [FONT=&quot]TIGER PROGENY [Shifter Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Dex 13 or Wis 13[/FONT]</p><p> <strong>[FONT=&quot] Benefit:[/FONT]</strong>[FONT=&quot] You gain training in Acrobatics or Stealth.[/FONT]</p><p> [FONT=&quot] You also get a +2 feat bonus to the chosen skill.[/FONT]</p><p> </p><p> [FONT=&quot]TRICKSTER’S PROGENY [Gnome Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Int 13 or Cha 13[/FONT]</p><p> [FONT=&quot] <strong>Benefit:</strong> You gain training in Arcana or Stealth.[/FONT]</p><p> [FONT=&quot] You are considered a fey creature for the purpose of effects that relate to creature origin.[/FONT]</p><p> [FONT=&quot] Once per day, if you have cover or concealment when you make an initiative check, you can make a Stealth check.[/FONT]</p><p> </p><p> [FONT=&quot]WOLF PROGENY [Shifter Progeny][/FONT]</p><p> <strong>[FONT=&quot] Prerequisites:[/FONT]</strong>[FONT=&quot] Str 13 or Wis 13[/FONT]</p><p> <strong>[FONT=&quot] Benefit:[/FONT]</strong>[FONT=&quot] You gain training in Athletics or Endurance.[/FONT]</p><p> [FONT=&quot] You also get a +2 feat bonus to the chosen skill.[/FONT][/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4708206, member: 63154"] Why do half-elves get to have all the fun, you ask? Well, they really don't have to. With this option, you can be a half-dragonborn dwarf, or a half-genasi eladrin. [sblock=Racial Progeny Feats] [FONT="]CONSTRUCT PROGENY [warforged Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Str 13 or Con 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in the Endurance skill.[/FONT] [FONT="]You[/FONT][FONT="] are considered a construct creature for effects[/FONT] [FONT="]that relate to the construct keyword.[/FONT] [FONT="] You can use items specifically created for construct creatures. You also gain a +1 racial bonus to saves against ongoing damage and do not need to eat, drink, or breathe, but this doesn’t render you immune to any effect.[/FONT] [FONT="]DARK PROGENY [Drow Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Cha 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Intimidate or Stealth.[/FONT] [FONT="] You have darkvision and are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT] [FONT="] [/FONT] [FONT="]DIVINE PROGENY [Deva Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Int 13 or Wis 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in History or Religion.[/FONT] [FONT="] You are considered an immortal creature for the purpose of effects that relate to creature origin.[/FONT] [FONT="] You have a +1 bonus to all defenses against attacks made by bloodied creatures.[/FONT] [FONT="]DRACONIC PROGENY [Dragonborn Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Str 13 or Cha 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in History or Intimidate.[/FONT] [FONT="] When you use your second wind, you regain extra hit points equal to your Constitution modifier.[/FONT] ELEMENTAL LEGACY [Genasi Progeny] [B]Prerequisites:[/B] 11th-level, Elemental Progeny, an elemental-born racial paragon path [B] Benefit: [/B]Choose one racial power an elemental-born character can have. You can that power as written. If you gain a feat which allows you to change your elemental-born racial power, you can only change the power as defined by that feat. You gain no other racial traits as a result of the feat. [FONT="]ELEMENTAL PROGENY [Genasi Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Str 13 or Int 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Endurance or Nature and a +2 racial bonus to the same skill.[/FONT] [FONT="] You are considered an elemental creature for the purpose of effects that relate to creature origin.[/FONT] [FONT="]FEY PROGENY [Eladrin Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Int 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Arcana or History.[/FONT] [FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT] [FONT="] You get a +2 bonus to saving throws against charm effects.[/FONT] [FONT="]FIRE PROGENY [Tiefling Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Int 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Bluff or Stealth.[/FONT] [FONT="] You have resist fire 5. The resistance improves to 10 at 21st level.[/FONT] [FONT="] [/FONT] [FONT="]FOREST PROGENY [Elf Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Wis 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Nature or Perception.[/FONT] [FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin. [/FONT] [FONT="] For one round per encounter, you can ignore difficult terrain when you shift.[/FONT] HEROIC LEGACY [Human Progeny] [B]Prerequisites:[/B] 11th-level, Human Progeny, a human racial paragon path [B] Benefit: [/B]You gain the Bonus At-Will Power human racial trait. HEROIC PROGENY [Human Progeny] [B]Prerequisites:[/B] Any non-human race [B]Benefit:[/B] You gain training in and a +2 feat bonus to one skill from your class skill list. MOUNTAIN LEGACY [Dwarf Progeny] [B]Prerequisites:[/B] 11th-level, Dwarf Progeny, a dwarven racial paragon path [B] Benefit: [/B]You gain the Dwarven Resilience racial trait. [FONT="]MOUNTAIN PROGENY [Dwarf Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Con 13 or Wis 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Dungeoneering or Endurance.[/FONT] [FONT="] Once per encounter, if you would be subject to a push, pull, or slide, you can reduce that movement by 1 square. You can also roll an immediate save to avoid being knocked prone once per encounter.[/FONT] RACIAL LEGACY [Racial Progeny] [B] Prerequisites:[/B] Any racial progeny feat, a racial paragon path with your second race as a requirement [B]Benefit:[/B] Choose one racial power of your second race. You gain that power and no other benefit of the racial trait which provides it. [B] Special:[/B] Dwarf, elemental-born, human, and vedros progeny have their own legacy feats for which they qualify. [FONT="]SHADOW PROGENY [Shadar'kai Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Int 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Acrobatics or Stealth.[/FONT] [FONT="] You are considered a shadow creature for the purpose of effects that relate to creature origin.[/FONT] [FONT="] You get a +1 racial bonus to death saving throws and saving throws against the unconscious condition.[/FONT] [FONT="]STRONG PROGENY [Half-Orc Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Str 13 or Dex 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Endurance or Intimidate.[/FONT] [FONT="] You get a +1 bonus to speed when charging[/FONT] [FONT="]THIEF’S PROGENY [Halfling Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Cha 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Acrobatics or Thievery.[/FONT] [FONT="] You get a +1 bonus to AC against opportunity attacks and a +2 bonus to saving throws against fear.[/FONT] [FONT="]TIGER PROGENY [Shifter Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Dex 13 or Wis 13[/FONT] [B][FONT="] Benefit:[/FONT][/B][FONT="] You gain training in Acrobatics or Stealth.[/FONT] [FONT="] You also get a +2 feat bonus to the chosen skill.[/FONT] [FONT="]TRICKSTER’S PROGENY [Gnome Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Int 13 or Cha 13[/FONT] [FONT="] [B]Benefit:[/B] You gain training in Arcana or Stealth.[/FONT] [FONT="] You are considered a fey creature for the purpose of effects that relate to creature origin.[/FONT] [FONT="] Once per day, if you have cover or concealment when you make an initiative check, you can make a Stealth check.[/FONT] [FONT="]WOLF PROGENY [Shifter Progeny][/FONT] [B][FONT="] Prerequisites:[/FONT][/B][FONT="] Str 13 or Wis 13[/FONT] [B][FONT="] Benefit:[/FONT][/B][FONT="] You gain training in Athletics or Endurance.[/FONT] [FONT="] You also get a +2 feat bonus to the chosen skill.[/FONT][/sblock] [/QUOTE]
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