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General Tabletop Discussion
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Multiclass Ranger Fix?
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<blockquote data-quote="Tigris" data-source="post: 9828380" data-attributes="member: 7043270"><p>What exactly is the (perceived) problem with the Ranger? If the problem is spirit guardiansy just dont use that/play with people who dont use that/eont allow it as a GM. </p><p></p><p></p><p></p><p></p><p>Because I am not so sure why a 17 dex character should be able to solve that at level 11. Not only do you miss +2 to hit and damage compared a 20 dex character, but you also either have disadvantage on stealth or -1 AC (and needed more gold for the armor) and -2 on stealth and acrobatics (and maybe even sleight of hand and thieving tools depending if you have a rogue). And you also have -2 on dex saves.</p><p></p><p>Also on level 11 3a ranger normally gets a (hopefully strong) subclass feature. (And an extra spell slot).</p><p></p><p>I agree that after level 11 2-3 levels of fighter can make sense. Second wind (also for skill checks) and action surge (and some subclasses) do bring a lot of power.</p><p></p><p>Warlock in theory has cool options, but 13 cha is annoying. I much rather have 20 dex, 16 wis, 14 con which does allow fighter but not Warlock.</p><p></p><p></p><p>Ok I just looked up the subclass features and well the subclasses (except beast ranger), just have level 11 subclass features which are a bit weak. So maybe the easiest solution is to take some of the 5.14 subclasses? (Although only the horizon walker and dragon pet really scale well at level 11..) Since I dont take it as a ranger design problem but a subclass design problem and many 5.14 subclasses also have it.</p><p></p><p></p><p>I guess part of this "subclasses having weak level 11 feaure" have to do with the fact that many subclasses scale with wis. And on level 12 you get another wis increase (and level 16 another), but well still subclasses shouls have more powerfull level 11 features. Since it needs to be worth an extra attack+ a bit more since other classes get subclasses on 12 as well.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9828380, member: 7043270"] What exactly is the (perceived) problem with the Ranger? If the problem is spirit guardiansy just dont use that/play with people who dont use that/eont allow it as a GM. Because I am not so sure why a 17 dex character should be able to solve that at level 11. Not only do you miss +2 to hit and damage compared a 20 dex character, but you also either have disadvantage on stealth or -1 AC (and needed more gold for the armor) and -2 on stealth and acrobatics (and maybe even sleight of hand and thieving tools depending if you have a rogue). And you also have -2 on dex saves. Also on level 11 3a ranger normally gets a (hopefully strong) subclass feature. (And an extra spell slot). I agree that after level 11 2-3 levels of fighter can make sense. Second wind (also for skill checks) and action surge (and some subclasses) do bring a lot of power. Warlock in theory has cool options, but 13 cha is annoying. I much rather have 20 dex, 16 wis, 14 con which does allow fighter but not Warlock. Ok I just looked up the subclass features and well the subclasses (except beast ranger), just have level 11 subclass features which are a bit weak. So maybe the easiest solution is to take some of the 5.14 subclasses? (Although only the horizon walker and dragon pet really scale well at level 11..) Since I dont take it as a ranger design problem but a subclass design problem and many 5.14 subclasses also have it. I guess part of this "subclasses having weak level 11 feaure" have to do with the fact that many subclasses scale with wis. And on level 12 you get another wis increase (and level 16 another), but well still subclasses shouls have more powerfull level 11 features. Since it needs to be worth an extra attack+ a bit more since other classes get subclasses on 12 as well. [/QUOTE]
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Multiclass Ranger Fix?
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