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<blockquote data-quote="lutecius" data-source="post: 4285418" data-attributes="member: 60332"><p>Dipping into other classes looked like a neat idea in the previews. I thought it meant customising your class without being burdened by all the unwanted bits of another class that may not fit your character concept.</p><p></p><p>How could it end up being so lame? Power swap feats are way too costly and limited, and actual multiclassing is no longer an option.</p><p>So basically you're stuck with your first class until level 11, and then you don't really add a new class, you gradually replace your old class' powers with the new one's.</p><p>There may be a few viable combos balance-wise, but 4e multiclassing really sucks at customizing a class to fit your character concept (the whole point of multiclassing for me.)</p><p> </p><p>I don't know what went wrong. Did they intentionally make it a limited and suboptimal choice so that you have to buy more books to play the class you want? Or is it yet another case of "fixing" à la 4e? </p><p>Sure 3e multiclassing had issues, but rather than fixing these issues, they just scrapped or seriously nerfed it like other "problematic" things.</p><p>So multiclassed casters were underpowered in 3e? What about no true multiclassed casters in 4e and most of the pseudo-multiclassing options being underpowered?</p><p></p><p>Booo!!!</p></blockquote><p></p>
[QUOTE="lutecius, post: 4285418, member: 60332"] Dipping into other classes looked like a neat idea in the previews. I thought it meant customising your class without being burdened by all the unwanted bits of another class that may not fit your character concept. How could it end up being so lame? Power swap feats are way too costly and limited, and actual multiclassing is no longer an option. So basically you're stuck with your first class until level 11, and then you don't really add a new class, you gradually replace your old class' powers with the new one's. There may be a few viable combos balance-wise, but 4e multiclassing really sucks at customizing a class to fit your character concept (the whole point of multiclassing for me.) I don't know what went wrong. Did they intentionally make it a limited and suboptimal choice so that you have to buy more books to play the class you want? Or is it yet another case of "fixing" à la 4e? Sure 3e multiclassing had issues, but rather than fixing these issues, they just scrapped or seriously nerfed it like other "problematic" things. So multiclassed casters were underpowered in 3e? What about no true multiclassed casters in 4e and most of the pseudo-multiclassing options being underpowered? Booo!!! [/QUOTE]
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