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Multiclass Saves Fix!
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<blockquote data-quote="Sylrae" data-source="post: 4844868" data-attributes="member: 48520"><p>The UA tables still include the +2 boost at the first level of a class, and that is what I was referring to as a problem.</p><p> Fractional BAB is a bit of a boost, but the UA fractional saves are also a boost. You always have at least what is listed in the rounded phb tables, plus a fraction. Now, my system of dropping the +2 at level 1 and using larger fractions is a nerf at low levels. As you go up though, especially if you go epic, you're gaining at a faster rate than 1/2 for good saves, and the same rate for medium saves. I also use Fractional BAB, but I was satisfied with the UA Fractional BAB rules, it was the fractional saves I had issues with. </p><p>Bad saves get even worse? They're identical... you end up with an extra 2/3 at level 20 which the RAW just discards. I'm not sure how that could be considered worse. If you mean that stacking bad saves makes them worse, unless you're doing it all in incremental levels of 3, youre right. a Fractional save value corrects that as well.</p><p>That only works if the PRC they're taking has the same saves and bab. Say the rogue goes into a melee-esque prc, or take some levels in ranger, or monk, the saves arent al lthe same, and you would get to either:</p><p>A) stack the saves +2 bonuses</p><p>B) at least get the +2 for each save.</p><p></p><p>this way the class order doesnt matter, and you cant stack level 1 bonuses. UA keeps the +2, so for good saves, their fractional system doesn't address the problem I'm referring to. Just dropping the +2 makes good saves only go up to 10, and that IMO isnt a good solution either.</p><p></p><p>My fractions I came up with will give a comparable spread of numbers and comparable results, though slightly better good saves unless you use the third one I listed with the 1/3, 7/15, and 6/10.</p><p></p><p>I'm inclined to make good saves be double bad saves though, hence using 2/3 instead of 6/10.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4844868, member: 48520"] The UA tables still include the +2 boost at the first level of a class, and that is what I was referring to as a problem. Fractional BAB is a bit of a boost, but the UA fractional saves are also a boost. You always have at least what is listed in the rounded phb tables, plus a fraction. Now, my system of dropping the +2 at level 1 and using larger fractions is a nerf at low levels. As you go up though, especially if you go epic, you're gaining at a faster rate than 1/2 for good saves, and the same rate for medium saves. I also use Fractional BAB, but I was satisfied with the UA Fractional BAB rules, it was the fractional saves I had issues with. Bad saves get even worse? They're identical... you end up with an extra 2/3 at level 20 which the RAW just discards. I'm not sure how that could be considered worse. If you mean that stacking bad saves makes them worse, unless you're doing it all in incremental levels of 3, youre right. a Fractional save value corrects that as well. That only works if the PRC they're taking has the same saves and bab. Say the rogue goes into a melee-esque prc, or take some levels in ranger, or monk, the saves arent al lthe same, and you would get to either: A) stack the saves +2 bonuses B) at least get the +2 for each save. this way the class order doesnt matter, and you cant stack level 1 bonuses. UA keeps the +2, so for good saves, their fractional system doesn't address the problem I'm referring to. Just dropping the +2 makes good saves only go up to 10, and that IMO isnt a good solution either. My fractions I came up with will give a comparable spread of numbers and comparable results, though slightly better good saves unless you use the third one I listed with the 1/3, 7/15, and 6/10. I'm inclined to make good saves be double bad saves though, hence using 2/3 instead of 6/10. [/QUOTE]
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