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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclass Saves Fix!
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<blockquote data-quote="Kerrick" data-source="post: 4845490" data-attributes="member: 4722"><p>You don't need to drop the +2. In fact, I think it'd be more useful to keep it - otherwise everyone starts out with all crap saves, instead of at least one good one.</p><p></p><p></p><p>Um... BOTH are a boost. Read <a href="http://project-phoenix.wikidot.com/design:design-diary-11" target="_blank">this</a>; it's an analysis I made of the fractional BAB/save system. I also boosted the low save slightly (from 3/10 to 4/10, because 3/10 was too low).</p><p></p><p></p><p>There are no medium saves, unless you create them. I tried it myself, and I couldn't get anything I was satisfied with, so I ended up dropping it and boosting the low save instead. It works a lot better, IMO.</p><p></p><p>As for epic, it's assumed that BAB/saves automatically flip over to the "epic progression" the minute you hit L20. Personally, I think that's stupid, and I came up with a way around it - BAB doesn't flip over until you hit +20 (no matter what level you are) and saves don't flip until you hit +12. This works great with the fractional system, as it lets players build the PC they want without being penalized overly much for it (and since the +2s don't stack, they still can't get some uberbuild).</p><p></p><p></p><p>2/3 would be too much. 6/10 is already high - at high/epic levels, you can pretty well auto-save if the effect is against your high save, unless it's some ridiculously high number (some of the epic monsters have DCs in the 40s and 50s).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4845490, member: 4722"] You don't need to drop the +2. In fact, I think it'd be more useful to keep it - otherwise everyone starts out with all crap saves, instead of at least one good one. Um... BOTH are a boost. Read [url=http://project-phoenix.wikidot.com/design:design-diary-11]this[/url]; it's an analysis I made of the fractional BAB/save system. I also boosted the low save slightly (from 3/10 to 4/10, because 3/10 was too low). There are no medium saves, unless you create them. I tried it myself, and I couldn't get anything I was satisfied with, so I ended up dropping it and boosting the low save instead. It works a lot better, IMO. As for epic, it's assumed that BAB/saves automatically flip over to the "epic progression" the minute you hit L20. Personally, I think that's stupid, and I came up with a way around it - BAB doesn't flip over until you hit +20 (no matter what level you are) and saves don't flip until you hit +12. This works great with the fractional system, as it lets players build the PC they want without being penalized overly much for it (and since the +2s don't stack, they still can't get some uberbuild). 2/3 would be too much. 6/10 is already high - at high/epic levels, you can pretty well auto-save if the effect is against your high save, unless it's some ridiculously high number (some of the epic monsters have DCs in the 40s and 50s). [/QUOTE]
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