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Multiclass Saves Fix!
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<blockquote data-quote="Arkhandus" data-source="post: 4851327" data-attributes="member: 13966"><p>I don't mind the idea of using fractional saves and fractional BAB, necessarily, but I prefer to leave those things as done in the core rules instead. Sacrificing some BAB or other stuff is just the price you pay for dipping into other classes for other benefits, and there's nothing wrong with making a trade-off. Gaining a good save bonus isn't that awesome in exchange, although it's nice to have sometimes.</p><p></p><p>If you use the standard multiclassing rules, then you shouldn't have much problem with players trying to powergame their way to massive save bonuses, because they'd have to take a 20% XP hit (and thus wind up lower-level than their comrades and enemies) in order to munchkin out their saving throws via multiclassing. Standard multiclassing penalties mean they're more likely to have reasonable, albeit fairly good, saving throws. And roleplaying matters should be keeping them from just dipping into numerous prestige classes willy-nilly. And since not everyone in the party is going to have great saves, it won't do them much good if the other PCs get targeted by enemy mages etc. and leave only the guy with high saves but poor to mediocre offense for last.</p><p></p><p>A monk/ninja has overlapping class features and delays access to their best class features from both sources. It's not that bad for a feat to let them stack those levels for a few purposes, since they'd otherwise be a rather poor combo given their overlap, but I don't have the right books so I don't know what that feat does <strong>exactly</strong>. Regardless, such an example doesn't really present much of a save-bonus problem; their great Reflex will only be marginally improved by multiclassing into ninja, and their great Will likewise, whereas their Fortitude will be reduced to mediocre at best, not a good thing for melee-types (though at least their monkish defenses will render them gradually immune to a few of the Fortitude-targeting special attacks; more slowly than a pure monk, though).</p><p></p><p>Spellcasters have enough dis-incentive to avoid multiclassing as it is. And personally, I'm more worried about crap like Frenzied Berserkers, Radiant Servants of Pelor, Divine Metamagic feats, and so on, not someone getting a few good save bonuses through sacrificing access to higher-tier special abilities. There's at least <strong>some </strong>opportunity cost involved in the save-bonuses.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4851327, member: 13966"] I don't mind the idea of using fractional saves and fractional BAB, necessarily, but I prefer to leave those things as done in the core rules instead. Sacrificing some BAB or other stuff is just the price you pay for dipping into other classes for other benefits, and there's nothing wrong with making a trade-off. Gaining a good save bonus isn't that awesome in exchange, although it's nice to have sometimes. If you use the standard multiclassing rules, then you shouldn't have much problem with players trying to powergame their way to massive save bonuses, because they'd have to take a 20% XP hit (and thus wind up lower-level than their comrades and enemies) in order to munchkin out their saving throws via multiclassing. Standard multiclassing penalties mean they're more likely to have reasonable, albeit fairly good, saving throws. And roleplaying matters should be keeping them from just dipping into numerous prestige classes willy-nilly. And since not everyone in the party is going to have great saves, it won't do them much good if the other PCs get targeted by enemy mages etc. and leave only the guy with high saves but poor to mediocre offense for last. A monk/ninja has overlapping class features and delays access to their best class features from both sources. It's not that bad for a feat to let them stack those levels for a few purposes, since they'd otherwise be a rather poor combo given their overlap, but I don't have the right books so I don't know what that feat does [B]exactly[/B]. Regardless, such an example doesn't really present much of a save-bonus problem; their great Reflex will only be marginally improved by multiclassing into ninja, and their great Will likewise, whereas their Fortitude will be reduced to mediocre at best, not a good thing for melee-types (though at least their monkish defenses will render them gradually immune to a few of the Fortitude-targeting special attacks; more slowly than a pure monk, though). Spellcasters have enough dis-incentive to avoid multiclassing as it is. And personally, I'm more worried about crap like Frenzied Berserkers, Radiant Servants of Pelor, Divine Metamagic feats, and so on, not someone getting a few good save bonuses through sacrificing access to higher-tier special abilities. There's at least [B]some [/B]opportunity cost involved in the save-bonuses. [/QUOTE]
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