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Multiclass Saves Fix!
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<blockquote data-quote="Arkhandus" data-source="post: 4865389" data-attributes="member: 13966"><p>Pffft. I have readily acknowledged before that LA and multiclassing need some tweaking, but you definitely have to trade something for something else; playing a powerful race would be totally broken if the only drawback you suffered was a slight or moderate lag in catching up to the exact same level as the far-weaker-race PCs. LA prevents that kind of catching-up-and-totally-outclassing versus the standard races. But uber-saves from multiclassing aren't terribly easy to get and you do give up BAB and class features for them. And they're not all that uber.</p><p></p><p>Just because WotC made it a policy to give LA+X races somewhat too little in exchange for their Level Adjustment doesn't make LA itself broken. Strong races are worth their Level Adjustment, and WotC just didn't make many like that; instead they made most LA races too weak for their LA for a silly reason. Custom or houseruled races can easily be worth their Level Adjustments. And some printed races are worth their LA (half-ogres in 3.0, via Savage Species, were well worth their +1 LA and probably too good for it, which is why WotC gimped them in 3.5 rather than just slightly toning down a single stat to balance them at +1 LA). My campaigns nearly always use some houserules that level the playing field better between the races (as seen on my Rhunaria webpage, though sadly Geocities is closing down soon so that'll disappear, and on my Aurelia thread here).</p><p></p><p>BTW, my ex-monk/druid/barbarian/ranger/fighter just died. His "uber-saves" failed him and sure as heck didn't save him from getting butchered in 2 rounds by a single frost giant with a scant few levels of barbarian (and one friendly fireball from a party member, but we didn't expect my PC to actually fail to Evade the fireball). That giant had higher Fortitude saves than my PC, too, despite my multiclassing between several high-Fortitude classes.</p><p></p><p>Sure, it'd be nice if he had a higher BAB and better unarmed damage, but he survived quite a lot over the years up till Monday, despite his poor offensive ability (Call Lightning and Flame Strike helped somewhat). Multiclassing needs some fixing. But saving throws alone are a small matter. If you're going to change multiclass saves, then multiclass BAB probably needs changing too. But multiclass save bonuses are far from being overpowering.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4865389, member: 13966"] Pffft. I have readily acknowledged before that LA and multiclassing need some tweaking, but you definitely have to trade something for something else; playing a powerful race would be totally broken if the only drawback you suffered was a slight or moderate lag in catching up to the exact same level as the far-weaker-race PCs. LA prevents that kind of catching-up-and-totally-outclassing versus the standard races. But uber-saves from multiclassing aren't terribly easy to get and you do give up BAB and class features for them. And they're not all that uber. Just because WotC made it a policy to give LA+X races somewhat too little in exchange for their Level Adjustment doesn't make LA itself broken. Strong races are worth their Level Adjustment, and WotC just didn't make many like that; instead they made most LA races too weak for their LA for a silly reason. Custom or houseruled races can easily be worth their Level Adjustments. And some printed races are worth their LA (half-ogres in 3.0, via Savage Species, were well worth their +1 LA and probably too good for it, which is why WotC gimped them in 3.5 rather than just slightly toning down a single stat to balance them at +1 LA). My campaigns nearly always use some houserules that level the playing field better between the races (as seen on my Rhunaria webpage, though sadly Geocities is closing down soon so that'll disappear, and on my Aurelia thread here). BTW, my ex-monk/druid/barbarian/ranger/fighter just died. His "uber-saves" failed him and sure as heck didn't save him from getting butchered in 2 rounds by a single frost giant with a scant few levels of barbarian (and one friendly fireball from a party member, but we didn't expect my PC to actually fail to Evade the fireball). That giant had higher Fortitude saves than my PC, too, despite my multiclassing between several high-Fortitude classes. Sure, it'd be nice if he had a higher BAB and better unarmed damage, but he survived quite a lot over the years up till Monday, despite his poor offensive ability (Call Lightning and Flame Strike helped somewhat). Multiclassing needs some fixing. But saving throws alone are a small matter. If you're going to change multiclass saves, then multiclass BAB probably needs changing too. But multiclass save bonuses are far from being overpowering. [/QUOTE]
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