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Multiclass Saves Fix!
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<blockquote data-quote="Kerrick" data-source="post: 4877671" data-attributes="member: 4722"><p>Wow, Hawk, that was harsh even for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Ark: There have been numerous and varied observances by many players that LA is a broken system. As Hawk pointed out, the abilities gained rarely scale and usually become useless after a few levels, leaving the PC with racial levels perpetually lagging behind the rest of the party, forever unable to catch up or be useful, and forever unable to handle an encounter at his supposed ECL. There are, of course, obvious exceptions, but then there are exceptions to any rule.</p><p></p><p>I don't believe that anyone here has mentioned using fractional saves without doing the same for BAB - IMO, they should BOTH be fixed. I believe I mentioned that already in my post (ENWorld's loading too slowly for me to try to look), along with my solution: fractional BAB/saves, and let BAB increase to +20 for all classes, regardless of progression, <em>then</em> switch to the EAB. Same thing with saves - go to +12, then EAS. On paper, it holds up well, and it lets PCs multiclass without gimping them.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4877671, member: 4722"] Wow, Hawk, that was harsh even for you. :( Ark: There have been numerous and varied observances by many players that LA is a broken system. As Hawk pointed out, the abilities gained rarely scale and usually become useless after a few levels, leaving the PC with racial levels perpetually lagging behind the rest of the party, forever unable to catch up or be useful, and forever unable to handle an encounter at his supposed ECL. There are, of course, obvious exceptions, but then there are exceptions to any rule. I don't believe that anyone here has mentioned using fractional saves without doing the same for BAB - IMO, they should BOTH be fixed. I believe I mentioned that already in my post (ENWorld's loading too slowly for me to try to look), along with my solution: fractional BAB/saves, and let BAB increase to +20 for all classes, regardless of progression, [I]then[/I] switch to the EAB. Same thing with saves - go to +12, then EAS. On paper, it holds up well, and it lets PCs multiclass without gimping them. [/QUOTE]
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