Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Multiclass Vengence Paladin for Curse of Strahd or no?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_move" data-source="post: 6866209" data-attributes="member: 6804624"><p>GFB and BB are somewhat undesirable for polearm wielders as you can only use such at 5 feet, while as a PAM you want to keep the bad guys at 10 feet. Further I wouldn't want to go against any undead or lycans with a -1 inititative and being surprisable. Those creatures are meant for ambushes, especiallly in dark enviroments. Another problem for humans, which have no darkvision.</p><p></p><p>Under these conditions you needn't have a lot of bad luck in order for the monsters to act in two full turns (surprise round + higher initiative) before you can do anything and those might be two turns too much. Thankfully as a pally you become immune to diseases and poisons, but some undead have effects that you are not immune to. Not to mention any damage they might be dealing in two turns.</p><p></p><p>If you do not want to keep it that way I suggest you pick up the Alert feat asap and thereafter the Sentinel feat. Yes, no ASI then, but the first will be quite essential tactical wise, while the latter is more than useful for a polearm wielder, since you can prevent some nasty folks from coming into reach, so they lose a whole turn of attacks.</p><p></p><p>Having no shield means you start with a chain mail or AC 16, which is neither bad nor really good. Make sure you always have holy water at your disposal, because Protection from Evil and Good will most propably become your best friend in such a campaign.</p><p></p><p>The other method would be a Dex/Cha build among another set of weapons and feats, maybe even another race.</p><p></p><p>You needn't worry too much about concentration because with Con 14 and Cha 16 at lvl 6 (aura) you will only have to roll a 5 most of the time (DC 10) to maintain concentration. Only if you take 22 damage or more with one blow things will get more complicated.</p><p></p><p>Or start as a fighter. You get prof in Con saves out of the box, a second lvl later on will give you a second fighting style (GWF and Defense will be your best bet), an action surge 1/rest, and you still got 8 lvls of pally to go for. Or get 4 lvls of fighter and grab the Battle Master subclass for some nice maneuvers and superiority dice.</p><p></p><p>Now with you having greatsword +2 in mind, you might take the alert feat right away at first lvl. But as long as your DM is somewhat 'pro-party' he can simply transform the greatsword into a halberd+2...unless AL rules forbid this action (Haven't read the rules completely, sry). Otherwise pick up the greatsword and get Alert, +2 Str and GWM along the way.</p><p></p><p>On a sidenote, I guess the best, but non-choosable paladin subclass for this campaign might be the Oathbreaker (*mean grin*)</p></blockquote><p></p>
[QUOTE="the_move, post: 6866209, member: 6804624"] GFB and BB are somewhat undesirable for polearm wielders as you can only use such at 5 feet, while as a PAM you want to keep the bad guys at 10 feet. Further I wouldn't want to go against any undead or lycans with a -1 inititative and being surprisable. Those creatures are meant for ambushes, especiallly in dark enviroments. Another problem for humans, which have no darkvision. Under these conditions you needn't have a lot of bad luck in order for the monsters to act in two full turns (surprise round + higher initiative) before you can do anything and those might be two turns too much. Thankfully as a pally you become immune to diseases and poisons, but some undead have effects that you are not immune to. Not to mention any damage they might be dealing in two turns. If you do not want to keep it that way I suggest you pick up the Alert feat asap and thereafter the Sentinel feat. Yes, no ASI then, but the first will be quite essential tactical wise, while the latter is more than useful for a polearm wielder, since you can prevent some nasty folks from coming into reach, so they lose a whole turn of attacks. Having no shield means you start with a chain mail or AC 16, which is neither bad nor really good. Make sure you always have holy water at your disposal, because Protection from Evil and Good will most propably become your best friend in such a campaign. The other method would be a Dex/Cha build among another set of weapons and feats, maybe even another race. You needn't worry too much about concentration because with Con 14 and Cha 16 at lvl 6 (aura) you will only have to roll a 5 most of the time (DC 10) to maintain concentration. Only if you take 22 damage or more with one blow things will get more complicated. Or start as a fighter. You get prof in Con saves out of the box, a second lvl later on will give you a second fighting style (GWF and Defense will be your best bet), an action surge 1/rest, and you still got 8 lvls of pally to go for. Or get 4 lvls of fighter and grab the Battle Master subclass for some nice maneuvers and superiority dice. Now with you having greatsword +2 in mind, you might take the alert feat right away at first lvl. But as long as your DM is somewhat 'pro-party' he can simply transform the greatsword into a halberd+2...unless AL rules forbid this action (Haven't read the rules completely, sry). Otherwise pick up the greatsword and get Alert, +2 Str and GWM along the way. On a sidenote, I guess the best, but non-choosable paladin subclass for this campaign might be the Oathbreaker (*mean grin*) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Multiclass Vengence Paladin for Curse of Strahd or no?
Top