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General Tabletop Discussion
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Multiclass vs. hybrid subclasses
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<blockquote data-quote="cbwjm" data-source="post: 7012577" data-attributes="member: 6788732"><p>I think the hybrid subclasses and multiclassing are both good ways of creating a character concept, depending all on which way you want to go.</p><p></p><p>An eldritch knight 5 is going to be better in melee with a handful of spells to back him up. A fighter 2/wizard 3 is going to be slightly worse in melee, using a SCAG cantrip to keep up, but have access to 2nd level spells for more options. Their choice of subclasses will also affect the feel of the character.</p><p></p><p>One of my favourite characters is a take on the old 2e fighter/mage/thief. I create the character by going eldritch knight with the criminal background. If I go champion instead with the same background, then I'm a fighter/thief, no rogue class necessary.</p><p></p><p>A master swordsman you may pick a battlemaster. I like to use the rogue subclass swashbuckler for a master swordsman perhaps multiclassing it with fighter for a fighting style and action surge. We actually have a fighter 2/swashbuckler 3 in our current game, he works well, he doesn't have extra attack but he does have an extra 2d6 that applies to effectively every hit making him still deal a fair amount of damage.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7012577, member: 6788732"] I think the hybrid subclasses and multiclassing are both good ways of creating a character concept, depending all on which way you want to go. An eldritch knight 5 is going to be better in melee with a handful of spells to back him up. A fighter 2/wizard 3 is going to be slightly worse in melee, using a SCAG cantrip to keep up, but have access to 2nd level spells for more options. Their choice of subclasses will also affect the feel of the character. One of my favourite characters is a take on the old 2e fighter/mage/thief. I create the character by going eldritch knight with the criminal background. If I go champion instead with the same background, then I'm a fighter/thief, no rogue class necessary. A master swordsman you may pick a battlemaster. I like to use the rogue subclass swashbuckler for a master swordsman perhaps multiclassing it with fighter for a fighting style and action surge. We actually have a fighter 2/swashbuckler 3 in our current game, he works well, he doesn't have extra attack but he does have an extra 2d6 that applies to effectively every hit making him still deal a fair amount of damage. [/QUOTE]
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