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General Tabletop Discussion
*Dungeons & Dragons
Multiclass vs. hybrid subclasses
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<blockquote data-quote="FrogReaver" data-source="post: 7013224" data-attributes="member: 6795602"><p>I totally understand why they do. I don't deny roleplay considerations can TRUMP mechanical considerations. However, the fact that when it comes to multiclassing the roleplay considerations often do have to trump mechanical considerations is what informs my belief that multiclassing the 5e way is a poor vehicle to getting the character one wants to play. In general there shouldn't be such a wide gap between single class character concepts and character concepts that require more than 1 class.</p><p></p><p></p><p></p><p>Yes, what is generally a bad mechanical character may shine in some specific campaign settings. Yes there are exceptions to every rule, to every generalization. With that said our discussion is supposed to be about pros and cons of the multiclass system to hybrid system. Here's the rub. The hybrid system allows for that exact character concept in a mechanically powerful way. None of the current classes/subclasses cover that concept but that doesn't mean it wouldn't be better covered by a hybrid class+subclass whether homebrew or official when wotc gets to it.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7013224, member: 6795602"] I totally understand why they do. I don't deny roleplay considerations can TRUMP mechanical considerations. However, the fact that when it comes to multiclassing the roleplay considerations often do have to trump mechanical considerations is what informs my belief that multiclassing the 5e way is a poor vehicle to getting the character one wants to play. In general there shouldn't be such a wide gap between single class character concepts and character concepts that require more than 1 class. Yes, what is generally a bad mechanical character may shine in some specific campaign settings. Yes there are exceptions to every rule, to every generalization. With that said our discussion is supposed to be about pros and cons of the multiclass system to hybrid system. Here's the rub. The hybrid system allows for that exact character concept in a mechanically powerful way. None of the current classes/subclasses cover that concept but that doesn't mean it wouldn't be better covered by a hybrid class+subclass whether homebrew or official when wotc gets to it. [/QUOTE]
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Multiclass vs. hybrid subclasses
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