Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclass vs. hybrid subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7013322" data-attributes="member: 6795602"><p>It depends on what you mean.</p><p></p><p>I could answer that question with 3-4 different answers.</p><p>Do you want me to answer in regards to what character concepts can't be reached and effective by some specific level using the current multiclass rules?</p><p>Do you want me to answer in regards to what character concepts are mechanically ineffective at level 5?</p><p>Do you want me to answer based on what I can fluff around an existing class to get the concept I want?</p><p></p><p></p><p></p><p></p><p>What makes you think anything I say is so absolute there are no exceptions ever? It's easy to beat down a viewpoint when you constantly characterize it in the most extreme way possible. </p><p></p><p>Multiclassing can give a sufficient final product at higher levels. I've been adamant that it's not as bad post level 5. It does have mechanical issues at level 5. Thus, the popularity of eldritch blast multiclass combinations. Eldritch blast bypasses the normal mechanical issues of 5e multiclassing and thus you see a large number of eldritch blast multiclasses. It's one of the most common examples.</p><p></p><p>However, a class/subclass designated explicitly to your concept should never have mechanical issues and will have an organic feel when it comes to leveling as your character concept of choice. The class/subclass may not exist yet but that doesn't mean that one couldn't be created that fit your concept nearly perfectly. There's always going to be some level of approximation seeing as we are dealing with a discrete leveling system that works on tradeoffs (take one thing instead of something else).</p><p></p><p>Now with the right class/subclass you should be easily able to hit post level 5 and have your concept in tact the whole time from level 1 on. Then multiclassing because useful to give some variability without having to create many slightly different iterations of similar classes/subclasses.</p><p></p><p></p><p></p><p>How can anyone argue when you put it in that light, but that's not quite the case.</p><p></p><p>It's all relative to the other members of your party. If everyone decides to multiclass 2 levels pre level 5 then it's not nearly as big of an issue. The DM can scale encounters accordingly and all is well since the party is on roughly an even playing field. However, if the rest of the party takes the big jump at level 5 and gets their level 5 abilities (extra attack, fireball, spirit guardians, stunning strike, etc...) then you will be significantly behind until you get one of those abilities as well. </p><p></p><p>You can try to paint the picture that you are gaining more "options" and versatility but what you may gain in versatility in 5e is not going to come close to bridging that power gap. There's not enough horizontal versatility to be had pre level 5 to accomplish that goal.</p><p></p><p>As I stated above if the idea is a well rounded character or to fulfill a character concept then classes and subclasses will accomplish that goal better pre level 5. It's just the class with the features in it you want needs to first be designed.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7013322, member: 6795602"] It depends on what you mean. I could answer that question with 3-4 different answers. Do you want me to answer in regards to what character concepts can't be reached and effective by some specific level using the current multiclass rules? Do you want me to answer in regards to what character concepts are mechanically ineffective at level 5? Do you want me to answer based on what I can fluff around an existing class to get the concept I want? What makes you think anything I say is so absolute there are no exceptions ever? It's easy to beat down a viewpoint when you constantly characterize it in the most extreme way possible. Multiclassing can give a sufficient final product at higher levels. I've been adamant that it's not as bad post level 5. It does have mechanical issues at level 5. Thus, the popularity of eldritch blast multiclass combinations. Eldritch blast bypasses the normal mechanical issues of 5e multiclassing and thus you see a large number of eldritch blast multiclasses. It's one of the most common examples. However, a class/subclass designated explicitly to your concept should never have mechanical issues and will have an organic feel when it comes to leveling as your character concept of choice. The class/subclass may not exist yet but that doesn't mean that one couldn't be created that fit your concept nearly perfectly. There's always going to be some level of approximation seeing as we are dealing with a discrete leveling system that works on tradeoffs (take one thing instead of something else). Now with the right class/subclass you should be easily able to hit post level 5 and have your concept in tact the whole time from level 1 on. Then multiclassing because useful to give some variability without having to create many slightly different iterations of similar classes/subclasses. How can anyone argue when you put it in that light, but that's not quite the case. It's all relative to the other members of your party. If everyone decides to multiclass 2 levels pre level 5 then it's not nearly as big of an issue. The DM can scale encounters accordingly and all is well since the party is on roughly an even playing field. However, if the rest of the party takes the big jump at level 5 and gets their level 5 abilities (extra attack, fireball, spirit guardians, stunning strike, etc...) then you will be significantly behind until you get one of those abilities as well. You can try to paint the picture that you are gaining more "options" and versatility but what you may gain in versatility in 5e is not going to come close to bridging that power gap. There's not enough horizontal versatility to be had pre level 5 to accomplish that goal. As I stated above if the idea is a well rounded character or to fulfill a character concept then classes and subclasses will accomplish that goal better pre level 5. It's just the class with the features in it you want needs to first be designed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclass vs. hybrid subclasses
Top