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Multiclass vs. hybrid subclasses
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<blockquote data-quote="FrogReaver" data-source="post: 7013504" data-attributes="member: 6795602"><p>So make him a goblin. Tada. (meaning that more as a joke)</p><p></p><p>I actually was thinking monk could use ki to bonus action hide. I checked. It appears I was wrong. </p><p></p><p>Now with all this said, stealth is run very different in campaigns and I'm not about to get drawn into a how to run stealth debate. So I can't argue with how you are doing it here. But I will note that such tricks wouldn't work in many other DND campaigns because of how stealth is treated.</p><p></p><p>Also, it's somewhat odd to need to create an enemy out of PC classes. If you want an enemy that can do those things then just make one. You don't need any multiclassing rules for that.</p><p></p><p>I still have a hard time believing that a player that's a player rogue in your game can constantly shoot and hide and shoot and hide and would get any benefit from doing so, or that once something has a clear line of sight to him that he cannot see him. We ran stealth that way one campaign. We will never do it again. Rogue way strong when you can hide almost every turn to get advantage when you attack almost every turn. And that was without treating him as invisible after he hid regardless of any change in circumstances.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7013504, member: 6795602"] So make him a goblin. Tada. (meaning that more as a joke) I actually was thinking monk could use ki to bonus action hide. I checked. It appears I was wrong. Now with all this said, stealth is run very different in campaigns and I'm not about to get drawn into a how to run stealth debate. So I can't argue with how you are doing it here. But I will note that such tricks wouldn't work in many other DND campaigns because of how stealth is treated. Also, it's somewhat odd to need to create an enemy out of PC classes. If you want an enemy that can do those things then just make one. You don't need any multiclassing rules for that. I still have a hard time believing that a player that's a player rogue in your game can constantly shoot and hide and shoot and hide and would get any benefit from doing so, or that once something has a clear line of sight to him that he cannot see him. We ran stealth that way one campaign. We will never do it again. Rogue way strong when you can hide almost every turn to get advantage when you attack almost every turn. And that was without treating him as invisible after he hid regardless of any change in circumstances. [/QUOTE]
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