Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclass vs. hybrid subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovarwa" data-source="post: 7018938" data-attributes="member: 75153"><p>So,</p><p></p><p>It makes sense to me that most multiclass combinations should have problems, sort of like randomly throwing ingredients into a pot. Lima beans and jello? Chorizo, spearmint gum and cauliflower? Salt and sugar and nothing else? Most combinations of anything don't work.</p><p></p><p>It also makes sense to me that there are a few levels at which being a single class really shines. We're talking about level 5 here, in which every exception the OP recognizes (without argument) to his premise that "multi-class sucks" involves the multiclass getting a second attack through some other means: Combos that leverage Eldritch Blast or SCAG melee cantrips or Moon2 bear. But an analysis at level 17 would have a similar problem: What really compares to a 9th level spell (available to half the classes in the game)? At level 20, those moon druid multiclasses no longer look so good! Naked level 20 barbarian with AC24? Etc.</p><p></p><p>But Fighter1/LoreX is a perfectly reasonable multiclass: It doesn't shine at level 5 compared to a normal Lore Bard, but players who take this route do so to increase their chances of surviving to reach Bard 5 at all. Taking Bard5 first ruins the big benefits: Con proficiency for sustaining spells, Heavy Armor (and maybe HAM) for better defense, probably another +1AC from a defensive style, 2 more hp...</p><p></p><p>Cleric1/WizardX seems reasonable too: Sure, at level 5 you have nothing that compares to a straight Wizard's level 3 spells. But maybe that's a worthwhile price for not being a squishy, for knowing all Cleric level 1 spells and for having more spells and more cantrips available to cast, and some other Cleric1 benefits.</p><p></p><p>Fighter1/WizardX? Again, less happy at level 5 but the Fighter level must come before Wiz5, and provides real benefits.</p><p></p><p>Various weird things, often involving Rogues (eg: get the drop using Assassin, quicken and twin a melee cantrip using Sorcerer, and then action surge to do that again in your first round.... or grab all the skills&cantrips using lots of dips...)</p><p></p><p>Finally, I think it is completely normal for multiclasses to be better at some levels and worse at others. Even single-classed characters have peaks and troughs that are not always in sync with each other, sometimes to the point of woe: Moon Druids are the poster boys of this kind of feast or famine, but other classes are not utterly immune.</p><p></p><p>All this said, I think it is reasonable to advise would-be optimizers to think carefully before delaying access to a class' signature or important ability: Is it really advisable to delay a second attack or 3rd level spell? Or to divert from a beeline to Paladin6 and one of the very best abilities in the game? (Getting a few points of dpr for one character feels good, but adding +3 or +4 to everyone's saving throws breaks Bounded Accuracy in your favor!) Sometimes the answer is yes, but that's not the way to bet. Because, you know, chocolate ice cream and high grade motor oil.</p><p></p><p>Anyway,</p><p></p><p>Ken</p></blockquote><p></p>
[QUOTE="Ovarwa, post: 7018938, member: 75153"] So, It makes sense to me that most multiclass combinations should have problems, sort of like randomly throwing ingredients into a pot. Lima beans and jello? Chorizo, spearmint gum and cauliflower? Salt and sugar and nothing else? Most combinations of anything don't work. It also makes sense to me that there are a few levels at which being a single class really shines. We're talking about level 5 here, in which every exception the OP recognizes (without argument) to his premise that "multi-class sucks" involves the multiclass getting a second attack through some other means: Combos that leverage Eldritch Blast or SCAG melee cantrips or Moon2 bear. But an analysis at level 17 would have a similar problem: What really compares to a 9th level spell (available to half the classes in the game)? At level 20, those moon druid multiclasses no longer look so good! Naked level 20 barbarian with AC24? Etc. But Fighter1/LoreX is a perfectly reasonable multiclass: It doesn't shine at level 5 compared to a normal Lore Bard, but players who take this route do so to increase their chances of surviving to reach Bard 5 at all. Taking Bard5 first ruins the big benefits: Con proficiency for sustaining spells, Heavy Armor (and maybe HAM) for better defense, probably another +1AC from a defensive style, 2 more hp... Cleric1/WizardX seems reasonable too: Sure, at level 5 you have nothing that compares to a straight Wizard's level 3 spells. But maybe that's a worthwhile price for not being a squishy, for knowing all Cleric level 1 spells and for having more spells and more cantrips available to cast, and some other Cleric1 benefits. Fighter1/WizardX? Again, less happy at level 5 but the Fighter level must come before Wiz5, and provides real benefits. Various weird things, often involving Rogues (eg: get the drop using Assassin, quicken and twin a melee cantrip using Sorcerer, and then action surge to do that again in your first round.... or grab all the skills&cantrips using lots of dips...) Finally, I think it is completely normal for multiclasses to be better at some levels and worse at others. Even single-classed characters have peaks and troughs that are not always in sync with each other, sometimes to the point of woe: Moon Druids are the poster boys of this kind of feast or famine, but other classes are not utterly immune. All this said, I think it is reasonable to advise would-be optimizers to think carefully before delaying access to a class' signature or important ability: Is it really advisable to delay a second attack or 3rd level spell? Or to divert from a beeline to Paladin6 and one of the very best abilities in the game? (Getting a few points of dpr for one character feels good, but adding +3 or +4 to everyone's saving throws breaks Bounded Accuracy in your favor!) Sometimes the answer is yes, but that's not the way to bet. Because, you know, chocolate ice cream and high grade motor oil. Anyway, Ken [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclass vs. hybrid subclasses
Top