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Multiclass vs. hybrid subclasses
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7019036" data-attributes="member: 6787650"><p>I like what you say, Ovarwa. Hope you don't mind me responding to two things that weren't your main point:</p><p></p><p></p><p></p><p>1.) <em>Nitpick:</em> Action Surge doesn't let you Quicken + Twin a second cantrip. You get another action, not another bonus action + action. Fighter/Assassin/Sorcs FYI.</p><p></p><p>2.) RE: Paladin saves, it's not breaking bounded accuracy, because bounded accuracy is a DM-side philosophy. Rodney Thompson invented bounded accuracy, and the way he described it was (emphasis added):</p><p></p><p></p><p></p><p>When the Paladin gives his buddies a save bonus, it doesn't really break bounded accuracy at all. He's just doing what he's intended to do.</p><p></p><p>Also, in practice I find that there's a pretty severe limitation to the Paladin's aura: the party has to all clump up next to the paladin. If you're fighting a dragon, you can <em>either</em> huddle next to the paladin to make both of you (all four/five of you?) a more tempting target with slightly higher saving Dex saves; or you can scatter so that the dragon's breath weapon would only hit one or two PCs. Same thing applies to mind flayers, magma mephits, Flameskulls, and even basilisks and medusas. It's nice to have the Paladin's aura on tap just in case you get into a close-quarters battle, but not having to make a saving throw at all beats making a saving throw at a +5 bonus.</p><p></p><p>So in practice I have seen the Paladin's aura be best at two things: protecting the paladin himself and maybe one other vulnerable PC on the front line; and making the paladin more resilient to friendly fire. E.g. a Paladin of Devotion 7+ can simply ignore Hypnotic Pattern because it's a charm effect, and that's kind of neat for close-quarters tanking against a mob of cranium rats or orcs or umber hulks/whatnot.</p><p></p><p>But despite its shortcomings, I agree that the Paladin's aura is one of the most desirable abilities in the game. Arguably Bardic Inspiration is tactically "better" in a pinch, but the Paladin aura is more attractive emotionally because it's always on and more reliable. It's a good security blanket.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7019036, member: 6787650"] I like what you say, Ovarwa. Hope you don't mind me responding to two things that weren't your main point: 1.) [I]Nitpick:[/I] Action Surge doesn't let you Quicken + Twin a second cantrip. You get another action, not another bonus action + action. Fighter/Assassin/Sorcs FYI. 2.) RE: Paladin saves, it's not breaking bounded accuracy, because bounded accuracy is a DM-side philosophy. Rodney Thompson invented bounded accuracy, and the way he described it was (emphasis added): When the Paladin gives his buddies a save bonus, it doesn't really break bounded accuracy at all. He's just doing what he's intended to do. Also, in practice I find that there's a pretty severe limitation to the Paladin's aura: the party has to all clump up next to the paladin. If you're fighting a dragon, you can [I]either[/I] huddle next to the paladin to make both of you (all four/five of you?) a more tempting target with slightly higher saving Dex saves; or you can scatter so that the dragon's breath weapon would only hit one or two PCs. Same thing applies to mind flayers, magma mephits, Flameskulls, and even basilisks and medusas. It's nice to have the Paladin's aura on tap just in case you get into a close-quarters battle, but not having to make a saving throw at all beats making a saving throw at a +5 bonus. So in practice I have seen the Paladin's aura be best at two things: protecting the paladin himself and maybe one other vulnerable PC on the front line; and making the paladin more resilient to friendly fire. E.g. a Paladin of Devotion 7+ can simply ignore Hypnotic Pattern because it's a charm effect, and that's kind of neat for close-quarters tanking against a mob of cranium rats or orcs or umber hulks/whatnot. But despite its shortcomings, I agree that the Paladin's aura is one of the most desirable abilities in the game. Arguably Bardic Inspiration is tactically "better" in a pinch, but the Paladin aura is more attractive emotionally because it's always on and more reliable. It's a good security blanket. [/QUOTE]
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