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Multiclass vs. hybrid subclasses
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<blockquote data-quote="MostlyDm" data-source="post: 7020086" data-attributes="member: 6788973"><p>At that point I'd just go all out and have dueling do the same thing, in that case. Offensive styles = bonus accuracy. Done.</p><p></p><p>In a world with Sharpshooter, that makes sense to me. I think I've mentioned before that in a world without Sharpshooter, I see the Archery style as a sort of low-rent version of Sharpshooter (a way to mitigate the myriad accuracy penalties that can be applied to ranged combat, that melee avoids.) With Sharpshooter, though, that completely breaks down into incoherent nonsense where shooting a bow at a moving man-sized target at 500 paces is fundamentally, always, significantly easier than stabbing a guy standing five feet away. Whereas if you change all of the other offensive combat styles to mimic the +2 to hit, then it just becomes "Expert warriors are more accurate" which I have no problem with.</p><p></p><p></p><p>This is very reminiscent of 3e, where two-handed weapons benefit from 150% of the strength bonus for purposes of damage only. It was one of a host of contributing factors to 3e's problem of modifiers dwarfing base dice (at high levels, the attack of a powerful barbarian might look something like: 1d20+24 to hit, 1d12+40 damage)</p><p></p><p>5e already has a bit of this problem with the -5/+10 flat bonus abilities, though as you say there is negative synergy there, so that's nice I suppose.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7020086, member: 6788973"] At that point I'd just go all out and have dueling do the same thing, in that case. Offensive styles = bonus accuracy. Done. In a world with Sharpshooter, that makes sense to me. I think I've mentioned before that in a world without Sharpshooter, I see the Archery style as a sort of low-rent version of Sharpshooter (a way to mitigate the myriad accuracy penalties that can be applied to ranged combat, that melee avoids.) With Sharpshooter, though, that completely breaks down into incoherent nonsense where shooting a bow at a moving man-sized target at 500 paces is fundamentally, always, significantly easier than stabbing a guy standing five feet away. Whereas if you change all of the other offensive combat styles to mimic the +2 to hit, then it just becomes "Expert warriors are more accurate" which I have no problem with. This is very reminiscent of 3e, where two-handed weapons benefit from 150% of the strength bonus for purposes of damage only. It was one of a host of contributing factors to 3e's problem of modifiers dwarfing base dice (at high levels, the attack of a powerful barbarian might look something like: 1d20+24 to hit, 1d12+40 damage) 5e already has a bit of this problem with the -5/+10 flat bonus abilities, though as you say there is negative synergy there, so that's nice I suppose. [/QUOTE]
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