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<blockquote data-quote="GreatLemur" data-source="post: 3154059" data-attributes="member: 28553"><p>I think I prefer the idea of ditching favored classes completely. I seriously don't dig the whole "reinforce traditional fantasy archetypes" bit. (Of course, I'd want to give humans and half-elves a little something in return, probably just a few more skill points.)</p><p></p><p>Fractional bonuses are great, and should be a part of everyone's game. There is no reason in the world that a Cleric 1 / Druid 1 / Rogue 1 should have a BAB of +0, while his pure Wizard friend is already at +1.</p><p></p><p>I like your ideas on caster levels, too, although I'm not sure I understand the rationale behind the rule variation for Bards, or exactly what you meant about Paladins and Rangers.</p><p></p><p>On the topic of first (character) level bonuses, I've got a lot of thoughts, not all of them directly related to your post. First of all, I do like your goal of eliminating the frontloading phenomenon, but your solution sounds pretty kludgy. I don't really want to see class levels behaving differently depending on whether they were your first character level or not. I've always been kind of bugged by the fact that if you want to be a Rogue/Wizard, you definitely want to take a Rogue level <em>first</em>, since you'll miss out on a pile of skill points--and probably a few hit points--if you start off as a Wizard. Your first level of Rogue ought to be the same no matter when in your career you take it.</p><p></p><p>I haven't quite got a solution for this, but I've been thinking about giving out some "level 0" hit points and skill points based on race or culture or background (this would also determine starting wealth), and letting the first class level give out HP and skill points just like any other level of that class. Also, I'd want to do the same thing with those 1st level "+2" saving throws: You get +2 to a save (or two saves?) based on your character's background, and then fractional bonuses every class level. (Thing is, I'm not sure what fractions to use. Good save progression is +1/2 per level, and bad is +1/3. Adding thirds to halves is a pain, and I'd like to be able to use decimals without worrying about infinite 3s. I might just change the progressions to something more manageable. I could introduce a "moderate" progression while I'm at it.)</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3154059, member: 28553"] I think I prefer the idea of ditching favored classes completely. I seriously don't dig the whole "reinforce traditional fantasy archetypes" bit. (Of course, I'd want to give humans and half-elves a little something in return, probably just a few more skill points.) Fractional bonuses are great, and should be a part of everyone's game. There is no reason in the world that a Cleric 1 / Druid 1 / Rogue 1 should have a BAB of +0, while his pure Wizard friend is already at +1. I like your ideas on caster levels, too, although I'm not sure I understand the rationale behind the rule variation for Bards, or exactly what you meant about Paladins and Rangers. On the topic of first (character) level bonuses, I've got a lot of thoughts, not all of them directly related to your post. First of all, I do like your goal of eliminating the frontloading phenomenon, but your solution sounds pretty kludgy. I don't really want to see class levels behaving differently depending on whether they were your first character level or not. I've always been kind of bugged by the fact that if you want to be a Rogue/Wizard, you definitely want to take a Rogue level [i]first[/i], since you'll miss out on a pile of skill points--and probably a few hit points--if you start off as a Wizard. Your first level of Rogue ought to be the same no matter when in your career you take it. I haven't quite got a solution for this, but I've been thinking about giving out some "level 0" hit points and skill points based on race or culture or background (this would also determine starting wealth), and letting the first class level give out HP and skill points just like any other level of that class. Also, I'd want to do the same thing with those 1st level "+2" saving throws: You get +2 to a save (or two saves?) based on your character's background, and then fractional bonuses every class level. (Thing is, I'm not sure what fractions to use. Good save progression is +1/2 per level, and bad is +1/3. Adding thirds to halves is a pain, and I'd like to be able to use decimals without worrying about infinite 3s. I might just change the progressions to something more manageable. I could introduce a "moderate" progression while I'm at it.) [/QUOTE]
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