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Multiclassing Adjustment
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<blockquote data-quote="Spatzimaus" data-source="post: 3156200" data-attributes="member: 3051"><p>What we did in our homebrew:</p><p></p><p>> No more maxxed hit die at level 1</p><p>> No more x4 skill points at level 1</p><p></p><p>Between these two, CRs are effectively shifted by ~1. That is, a level 3 character under this system is roughly equivalent to a level 2 character under the old system; he'll have about the same HP (three dice verses one normal and one maxxed), fewer skill points (3x instead of 5x), more class abilities, and higher BABs and saves. It more or less balances.</p><p></p><p>Children are level 1, teenagers are level 2, adults are level 3+, so all adventurers start at level 3.</p><p></p><p>> Your first core class is considered your "Primary" class, and its class skills will remain class skills for you, even when you're taking levels in other classes. Also, Primary class abilities whose effectiveness depend on "class level" use your character level instead (which in some cases is a substantial buff). I don't mean that you get more spells per day or bonus feats or anything; just that if you're casting a spell with a duration of "1 round / level", or using Turning, or making a Bardic Knowledge check, you use class level.</p><p>As we use the d20Modern Basic classes, this also means the Bonus Feats and Talents of your Primary class can be selected when you're taking a different class. Also, many of our Prestige Classes give different benefits depending on your Primary class.</p><p></p><p>However, your Primary class MUST remain your highest non-Prestige class. No exceptions.</p><p></p><p>You could do something similar in 3E: as long as the character has at least one level in his race's Favored Class, its class skills are available to him even at other levels, and its class abilities are similarly buffed. Humans and Half-Elves treat the class they chose at level 1 as their Favored Class, while the other races would be hard-coded.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3156200, member: 3051"] What we did in our homebrew: > No more maxxed hit die at level 1 > No more x4 skill points at level 1 Between these two, CRs are effectively shifted by ~1. That is, a level 3 character under this system is roughly equivalent to a level 2 character under the old system; he'll have about the same HP (three dice verses one normal and one maxxed), fewer skill points (3x instead of 5x), more class abilities, and higher BABs and saves. It more or less balances. Children are level 1, teenagers are level 2, adults are level 3+, so all adventurers start at level 3. > Your first core class is considered your "Primary" class, and its class skills will remain class skills for you, even when you're taking levels in other classes. Also, Primary class abilities whose effectiveness depend on "class level" use your character level instead (which in some cases is a substantial buff). I don't mean that you get more spells per day or bonus feats or anything; just that if you're casting a spell with a duration of "1 round / level", or using Turning, or making a Bardic Knowledge check, you use class level. As we use the d20Modern Basic classes, this also means the Bonus Feats and Talents of your Primary class can be selected when you're taking a different class. Also, many of our Prestige Classes give different benefits depending on your Primary class. However, your Primary class MUST remain your highest non-Prestige class. No exceptions. You could do something similar in 3E: as long as the character has at least one level in his race's Favored Class, its class skills are available to him even at other levels, and its class abilities are similarly buffed. Humans and Half-Elves treat the class they chose at level 1 as their Favored Class, while the other races would be hard-coded. [/QUOTE]
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