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Multiclassing Blood Mage Edit
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<blockquote data-quote="BobTheNob" data-source="post: 5062347" data-attributes="member: 82425"><p>I would walk carefully. The point about a blood mage whereby they have to give up hit points, and wizard having low hit points, is a well received one. Often paragon classes can "accidently" leverage better against classes they were not built for (e.g. ranger with Pit fighter) due to mechanical quirks. In this case this does not exist because the RAW states clearly wizards only, but what you are proposing would open it up, in this case to a tank being able to use his tank hit points (and tank HS value and healing sourges per day) to far greater effect than a wizard ever would.</p><p> </p><p>At the same time, not all class/paragon options will work well, nor are they generally meant to. The designer have been *very specific* about the conditions under which said ability can be used, and it doesnt seem like an accident at all to me. They intended it for the wizard (maybe for once the saw the cheese on the wall!).</p><p> </p><p>At the end of the day its your game, and I also respect that your player is a bit more casual (and therefore less likely to abuse), but to me there is no ambiguity. If you came here seeking the advice of your peers, then as a peer I will say my position would be to deny the request (and, as per my policy, make it very transparent to the player why).</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5062347, member: 82425"] I would walk carefully. The point about a blood mage whereby they have to give up hit points, and wizard having low hit points, is a well received one. Often paragon classes can "accidently" leverage better against classes they were not built for (e.g. ranger with Pit fighter) due to mechanical quirks. In this case this does not exist because the RAW states clearly wizards only, but what you are proposing would open it up, in this case to a tank being able to use his tank hit points (and tank HS value and healing sourges per day) to far greater effect than a wizard ever would. At the same time, not all class/paragon options will work well, nor are they generally meant to. The designer have been *very specific* about the conditions under which said ability can be used, and it doesnt seem like an accident at all to me. They intended it for the wizard (maybe for once the saw the cheese on the wall!). At the end of the day its your game, and I also respect that your player is a bit more casual (and therefore less likely to abuse), but to me there is no ambiguity. If you came here seeking the advice of your peers, then as a peer I will say my position would be to deny the request (and, as per my policy, make it very transparent to the player why). [/QUOTE]
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Multiclassing Blood Mage Edit
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