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Multiclassing Borked?
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<blockquote data-quote="TheGorramBatman" data-source="post: 6364862" data-attributes="member: 6778804"><p>For the most part, I very much enjoy 5th edition.</p><p></p><p>My two major complaints have to do with Multiclassing. While I feel that the system handles spells well, I think they really screwed the pooch on extra attacks and ability increases (slash feats).</p><p></p><p>1. Ability increases: Why the hell are these tied directly to class levels? Couldn't they have whipped up a table giving everyone ability increases at 4th, 8th, 12th, 16th, and 19th character levels respectively? So Fighters and Rogues get more ability increases than other classes, but how would it be any different if the Fighters and Rogues just got bonus ability increases at whatever levels are out of the ordinary? This would have been super easy to implement.</p><p></p><p>2. Extra Attacks: Mostly the same complaint, though to a lesser extent. I'd really have liked to see a system which awarded extra attacks for martials without requiring a hard level (say, 5th for Fighter or 6th for Valor Bards). Anyone who swings a weapon is stuffed into the don't-multiclass-at-all-before-that-second-attack box. This is, admittedly, less cut and dry than the ability score thing and at least I can't immediately come up with a preferable system which would not disrupt anything else. Still, it harshes my mellow.</p><p></p><p>The result of both of these is that there is incredible pressure to stick to one class and if any multiclassing is done to do it in 4 level increments. This pressure is doubled when attempting to build a martial which relies on multiple attacks.</p><p></p><p>What does everyone else think?</p></blockquote><p></p>
[QUOTE="TheGorramBatman, post: 6364862, member: 6778804"] For the most part, I very much enjoy 5th edition. My two major complaints have to do with Multiclassing. While I feel that the system handles spells well, I think they really screwed the pooch on extra attacks and ability increases (slash feats). 1. Ability increases: Why the hell are these tied directly to class levels? Couldn't they have whipped up a table giving everyone ability increases at 4th, 8th, 12th, 16th, and 19th character levels respectively? So Fighters and Rogues get more ability increases than other classes, but how would it be any different if the Fighters and Rogues just got bonus ability increases at whatever levels are out of the ordinary? This would have been super easy to implement. 2. Extra Attacks: Mostly the same complaint, though to a lesser extent. I'd really have liked to see a system which awarded extra attacks for martials without requiring a hard level (say, 5th for Fighter or 6th for Valor Bards). Anyone who swings a weapon is stuffed into the don't-multiclass-at-all-before-that-second-attack box. This is, admittedly, less cut and dry than the ability score thing and at least I can't immediately come up with a preferable system which would not disrupt anything else. Still, it harshes my mellow. The result of both of these is that there is incredible pressure to stick to one class and if any multiclassing is done to do it in 4 level increments. This pressure is doubled when attempting to build a martial which relies on multiple attacks. What does everyone else think? [/QUOTE]
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