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Multiclassing Borked?
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<blockquote data-quote="Li Shenron" data-source="post: 6364885" data-attributes="member: 1465"><p>Yep, they are definitely both <em>by design</em>, and the game developers have told us so.</p><p></p><p>You might disagree with this choice, but Mearls had said that they still actually want the Fighter to get more feats or ability score increases compared to everyone else, and that they want those increases/feats to reward single-classed characters a bit, or in other words they want single-class characters to have enough reasons to be attractive choices (not just feats, but also high-level features). Probably because in 3e after a couple of years multiclassing characters seemed to dominate over single-classed.</p><p></p><p>As for extra attacks, IMHO the reason is that they really wanted the Fighter to have an edge that nobody else has. Originally such edge was supposed to be the Deadly Strike / Combat Expertise (or whatever it was called in the first implementation) but eventually while a lot of people liked it, many others found it too complex, so WotC decided to tuck it under the Battlemaster subclass. So the Fighter doesn't exactly have a <em>huge </em>unique class feature that differentiates it from other martial classes, but it rather has a range of smaller class features. Actually all martial classes get one Extra Attack, but at least the fact that only the Fighter gets more than one, is important to give some reason for single-classed fighters in 5e.</p><p></p><p>Notice how those Fighter Extra Attacks are placed by level: 5th, 11th and 20th. This is totally a precise placement... they get the first when also other martial classes do. The second at 11th, which is the level where the next "tier" of adventures begin (and to get this 3rd attack, the <em>majority</em> of your character levels must be Fighter levels), and the third Extra Attack only at 20th (so <em>all</em> your character levels must be Fighter).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6364885, member: 1465"] Yep, they are definitely both [I]by design[/I], and the game developers have told us so. You might disagree with this choice, but Mearls had said that they still actually want the Fighter to get more feats or ability score increases compared to everyone else, and that they want those increases/feats to reward single-classed characters a bit, or in other words they want single-class characters to have enough reasons to be attractive choices (not just feats, but also high-level features). Probably because in 3e after a couple of years multiclassing characters seemed to dominate over single-classed. As for extra attacks, IMHO the reason is that they really wanted the Fighter to have an edge that nobody else has. Originally such edge was supposed to be the Deadly Strike / Combat Expertise (or whatever it was called in the first implementation) but eventually while a lot of people liked it, many others found it too complex, so WotC decided to tuck it under the Battlemaster subclass. So the Fighter doesn't exactly have a [I]huge [/I]unique class feature that differentiates it from other martial classes, but it rather has a range of smaller class features. Actually all martial classes get one Extra Attack, but at least the fact that only the Fighter gets more than one, is important to give some reason for single-classed fighters in 5e. Notice how those Fighter Extra Attacks are placed by level: 5th, 11th and 20th. This is totally a precise placement... they get the first when also other martial classes do. The second at 11th, which is the level where the next "tier" of adventures begin (and to get this 3rd attack, the [I]majority[/I] of your character levels must be Fighter levels), and the third Extra Attack only at 20th (so [I]all[/I] your character levels must be Fighter). [/QUOTE]
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