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Multiclassing Borked?
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<blockquote data-quote="TheGorramBatman" data-source="post: 6364899" data-attributes="member: 6778804"><p>I'd like to clairify my arguement.</p><p></p><p>Yes, Fighters and Rogues get extra AIs, which by design they should. Giving all characters AIs at 4, 8, 12, 16, and 20 while giving the Fighter bonus AIs at 6, 10, etc wouldn't reduce the Fighter's singleclass appeal but would reduce pressure for those who want to multiclass.</p><p></p><p>For Extra Attacks, I wasn't even talking about 3rd and 4th attacks. Ignore them. Pretend they either don't exist or the entry for them (11th or 20th level Fighter) remains unchanged. I was talking about the 2nd attack. I'm talking about just swinging twice. This is the first and perhaps most important power bump in the career of anyone who picks up heavy things and swings them at other things.</p><p></p><p>Take 4 levels of Paladin and then decide to pick up 3 levels of fighter for Battlemaster dice and now you're a 7th level martial with exactly one attack. Granted, I don't have a clean solution to this, but it irks me.</p><p></p><p>Screw it. Lets do this. Hunter Ranger 4, Champion Fighter 4, Vengeance Paladin 4, Valor Bard 4, Totem Barbarian 4. 20th level character without a second attack feature. That is ridiculous. Both ways. It's a ridiculous build that <em>shouldn't</em> be encouraged, but having a 20th level character that swings weapons for a living and has only swings once on an attack action is just as flat out stupid.</p><p></p><p>Each class has <em>plenty</em> of scaling features as is, and I'd never argue against those. A dedicated Battlemaster has bigger dice and more of them. A dedicated Bard has bigger dice for inspiration and HP recovery. A dedicated Paladin has more dice for passive smiting (whatever its called).</p><p></p><p>Deciding to remain a Champion Fighter for another crit range increase is a <em>positive decision</em>. You are actively pursuing something special to your class.</p><p></p><p>Deciding to stick out a couple more levels of Paladin for Divine Smite dice is a <em>positive decision</em>. </p><p></p><p>Having to pick up a 4th level of Rogue for a generic ability increase that everyone gets is a <em>negative decision</em>. You aren't pursuing something, you're taking a level you would rather not have in order to pick up a scheduled increase which is intrinsic to the design of all classes. If you don't take it you are meaningfully behind the core power curve of the game. You're not pursuing anything, you're avoiding a penalty.</p><p></p><p>Picking up a <em>minor</em> feature from another class shouldn't throw a character so far off course. With an AI at 4th and an attack at 5th, low level multiclassing is virtually off limits to anyone who finds enjoyment in being a meaningful contributor to a group. That probably shouldn't be the case.</p></blockquote><p></p>
[QUOTE="TheGorramBatman, post: 6364899, member: 6778804"] I'd like to clairify my arguement. Yes, Fighters and Rogues get extra AIs, which by design they should. Giving all characters AIs at 4, 8, 12, 16, and 20 while giving the Fighter bonus AIs at 6, 10, etc wouldn't reduce the Fighter's singleclass appeal but would reduce pressure for those who want to multiclass. For Extra Attacks, I wasn't even talking about 3rd and 4th attacks. Ignore them. Pretend they either don't exist or the entry for them (11th or 20th level Fighter) remains unchanged. I was talking about the 2nd attack. I'm talking about just swinging twice. This is the first and perhaps most important power bump in the career of anyone who picks up heavy things and swings them at other things. Take 4 levels of Paladin and then decide to pick up 3 levels of fighter for Battlemaster dice and now you're a 7th level martial with exactly one attack. Granted, I don't have a clean solution to this, but it irks me. Screw it. Lets do this. Hunter Ranger 4, Champion Fighter 4, Vengeance Paladin 4, Valor Bard 4, Totem Barbarian 4. 20th level character without a second attack feature. That is ridiculous. Both ways. It's a ridiculous build that [I]shouldn't[/I] be encouraged, but having a 20th level character that swings weapons for a living and has only swings once on an attack action is just as flat out stupid. Each class has [I]plenty[/I] of scaling features as is, and I'd never argue against those. A dedicated Battlemaster has bigger dice and more of them. A dedicated Bard has bigger dice for inspiration and HP recovery. A dedicated Paladin has more dice for passive smiting (whatever its called). Deciding to remain a Champion Fighter for another crit range increase is a [I]positive decision[/I]. You are actively pursuing something special to your class. Deciding to stick out a couple more levels of Paladin for Divine Smite dice is a [I]positive decision[/I]. Having to pick up a 4th level of Rogue for a generic ability increase that everyone gets is a [I]negative decision[/I]. You aren't pursuing something, you're taking a level you would rather not have in order to pick up a scheduled increase which is intrinsic to the design of all classes. If you don't take it you are meaningfully behind the core power curve of the game. You're not pursuing anything, you're avoiding a penalty. Picking up a [I]minor[/I] feature from another class shouldn't throw a character so far off course. With an AI at 4th and an attack at 5th, low level multiclassing is virtually off limits to anyone who finds enjoyment in being a meaningful contributor to a group. That probably shouldn't be the case. [/QUOTE]
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