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Multiclassing Borked?
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<blockquote data-quote="Kobold Stew" data-source="post: 6365167" data-attributes="member: 23484"><p>The point of the game isn't to redress a historical imbalance from previous editions. It's to make a viable game. Since I am the only one who has actually said it's a feature not a bug, I will stand by that.</p><p></p><p>Who cares what the problems with multi classing were in 3.x? What possible relevance do they have to the game we play now, except to show what sorts of problems to avoid. And, it seems, the designers have avoided them. As has been pointed out, the supposed problems with martial classes come only when you multi class with a particular set of presuppositions. There's nothing wrong with a fighter 2/rogue 2, and if the player prefers to work for ability increases as soon as possible, or extra attacks, or whatever, he or she is able to do so.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6365167, member: 23484"] The point of the game isn't to redress a historical imbalance from previous editions. It's to make a viable game. Since I am the only one who has actually said it's a feature not a bug, I will stand by that. Who cares what the problems with multi classing were in 3.x? What possible relevance do they have to the game we play now, except to show what sorts of problems to avoid. And, it seems, the designers have avoided them. As has been pointed out, the supposed problems with martial classes come only when you multi class with a particular set of presuppositions. There's nothing wrong with a fighter 2/rogue 2, and if the player prefers to work for ability increases as soon as possible, or extra attacks, or whatever, he or she is able to do so. [/QUOTE]
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