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Multiclassing Borked?
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<blockquote data-quote="KarinsDad" data-source="post: 6365265" data-attributes="member: 2011"><p>True.</p><p></p><p>But one level of Barbarian also gives +2 damage with Rage.</p><p></p><p>+2 damage, 2 encounters / day (33% encounters * 15% damage increase) or an overall 5% average increase in damage.</p><p></p><p>So, 19 levels of 5% more average damage - 3 levels of one fewer attack per round. Each of those levels with the one extra attack would have to increase overall damage by 5% per level to be as good. The one at level 5 increases damage by 100% (i.e. doubles damage), the one at level 11 increases it by 50%, and the one at level 20 increases it by 33%. So, taking the extra attack is still better 183% / 19 levels or almost 10% increase per level (on average, obviously those spikes only occur at levels 5, 11, and 20).</p><p></p><p>However.</p><p></p><p>When fighting a Dragon or some other powerful melee foe, those 19 levels of +2 damage and rage resist heavily outshine those 3 levels of an extra attack since the Dragon's claws and bites are half as effective. The extra attack fighter does more DPR on those 3 levels of fighting a Dragon, but the Barb/Fighter does more DPR for 16 levels and can last almost twice as long in the fight for all 19 levels. Lasting almost twice as long in the fight by definition almost doubles the damage output.</p><p></p><p>The one level of Barbarian is a game changer against the real nasty encounters. It can be the difference between a tough fight and a TPK in all 19 levels. The one extra attack for 3 levels, not so much. Most of the time, that extra damage merely saves on party resources in fights that the party would win anyway.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6365265, member: 2011"] True. But one level of Barbarian also gives +2 damage with Rage. +2 damage, 2 encounters / day (33% encounters * 15% damage increase) or an overall 5% average increase in damage. So, 19 levels of 5% more average damage - 3 levels of one fewer attack per round. Each of those levels with the one extra attack would have to increase overall damage by 5% per level to be as good. The one at level 5 increases damage by 100% (i.e. doubles damage), the one at level 11 increases it by 50%, and the one at level 20 increases it by 33%. So, taking the extra attack is still better 183% / 19 levels or almost 10% increase per level (on average, obviously those spikes only occur at levels 5, 11, and 20). However. When fighting a Dragon or some other powerful melee foe, those 19 levels of +2 damage and rage resist heavily outshine those 3 levels of an extra attack since the Dragon's claws and bites are half as effective. The extra attack fighter does more DPR on those 3 levels of fighting a Dragon, but the Barb/Fighter does more DPR for 16 levels and can last almost twice as long in the fight for all 19 levels. Lasting almost twice as long in the fight by definition almost doubles the damage output. The one level of Barbarian is a game changer against the real nasty encounters. It can be the difference between a tough fight and a TPK in all 19 levels. The one extra attack for 3 levels, not so much. Most of the time, that extra damage merely saves on party resources in fights that the party would win anyway. [/QUOTE]
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