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Multiclassing Broken Down
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6019184" data-attributes="member: 882"><p>I think you would have to take a step towards a classless system, without actually getting there. A key objective would be to reduce the depth of subsystems like spellcasting and expertise dice, and to try to bring them together wherever possible. That way, when you gain a level in a particular class, you will gain abilities related to what that class is good at, but they will mostly synergise with the abilities you have from other classes.</p><p></p><p>3.5 ended up with the awkward system it had because everything to do with physical fighting synergised across all classes (BAB, feats, proficiencies), but absolutely nothing did in spellcasting (cleric levels and wizard levels had no bearing on each other).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6019184, member: 882"] I think you would have to take a step towards a classless system, without actually getting there. A key objective would be to reduce the depth of subsystems like spellcasting and expertise dice, and to try to bring them together wherever possible. That way, when you gain a level in a particular class, you will gain abilities related to what that class is good at, but they will mostly synergise with the abilities you have from other classes. 3.5 ended up with the awkward system it had because everything to do with physical fighting synergised across all classes (BAB, feats, proficiencies), but absolutely nothing did in spellcasting (cleric levels and wizard levels had no bearing on each other). [/QUOTE]
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