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<blockquote data-quote="Voss" data-source="post: 3952838" data-attributes="member: 57593"><p>Actually, I'm worried about a character who does this being better than anyone else, because he's accumulated such a large pile of per encounter abilities that he never, ever has to attack normally. If the paladin smites are anything to go by, and per encounters are variations on the theme of double damage with side bonuses (maybe some give triple damage but no bonuses, and others focus on bonuses- there is a lot of design space here), if you never have to make a basic attack, you're going to be way ahead of the power curve. Cherry picking can be very, very powerful. And it will get worse as more classes get released in the future, as you'll be better able to match the driving attributes. (For example, a paladin can pick up a pile of smites, sorcerer things, bard things warlord? things and cleric things, and largely focus on abilities that give attack bonuses primarily with CHA and WIS. </p><p></p><p>Hopefully there is a cap on that sort of thing, but the siloing comments worry me. Its hard to cap abilities when, like the cleric, abilities are separated- healing abilities don't affect your ability to use offensive abilities. If powers are in separate boxes, a limit on box x doesn't mean much.</p><p></p><p>As for folks talking about x levels of Class A, and y levels of Class B, you're making assumptions. We actually haven't seen *any* examples of that. The Wizard/Warlord (wiz-lord?) was mentioned as specifically *not* having any wizard levels, just a few wizard powers that he picked up. (presumably through the class training feat we have heard about.</p></blockquote><p></p>
[QUOTE="Voss, post: 3952838, member: 57593"] Actually, I'm worried about a character who does this being better than anyone else, because he's accumulated such a large pile of per encounter abilities that he never, ever has to attack normally. If the paladin smites are anything to go by, and per encounters are variations on the theme of double damage with side bonuses (maybe some give triple damage but no bonuses, and others focus on bonuses- there is a lot of design space here), if you never have to make a basic attack, you're going to be way ahead of the power curve. Cherry picking can be very, very powerful. And it will get worse as more classes get released in the future, as you'll be better able to match the driving attributes. (For example, a paladin can pick up a pile of smites, sorcerer things, bard things warlord? things and cleric things, and largely focus on abilities that give attack bonuses primarily with CHA and WIS. Hopefully there is a cap on that sort of thing, but the siloing comments worry me. Its hard to cap abilities when, like the cleric, abilities are separated- healing abilities don't affect your ability to use offensive abilities. If powers are in separate boxes, a limit on box x doesn't mean much. As for folks talking about x levels of Class A, and y levels of Class B, you're making assumptions. We actually haven't seen *any* examples of that. The Wizard/Warlord (wiz-lord?) was mentioned as specifically *not* having any wizard levels, just a few wizard powers that he picked up. (presumably through the class training feat we have heard about. [/QUOTE]
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