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<blockquote data-quote="MoonSong" data-source="post: 6269407" data-attributes="member: 6689464"><p>I've seen DMs hand over higher point buys in order to give MAD classes a fighting chance, I don't think it is fair to burden them with unexpected broken multiclass combos, I'd rather have multiclass be balanced enough to not need such limits. As for this "midlife crisis" thing, I guess it is a playstyle thing (and one reason I don't fully bought into 4e where it is impossible) I've seen it happen, and I do it often, mainly because while I have a fuzzy plan ahead, I never have a set path in mind from the very beginning, I play my characters as they currently are, not as they will someday be, I consider them changing paths midway or multiple times a prerrogative, it all depends on what happens to them as they interact to the world. I don't find fun at all having my assassin that has grown sick of killing just getting better and better at it without being able to change her ways despite it being the only natural progression In character, just because as her player I rolled badly, or lacked the foresight to get all 13's, or played on a lower powered campaign where 13 is a high stat.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6269407, member: 6689464"] I've seen DMs hand over higher point buys in order to give MAD classes a fighting chance, I don't think it is fair to burden them with unexpected broken multiclass combos, I'd rather have multiclass be balanced enough to not need such limits. As for this "midlife crisis" thing, I guess it is a playstyle thing (and one reason I don't fully bought into 4e where it is impossible) I've seen it happen, and I do it often, mainly because while I have a fuzzy plan ahead, I never have a set path in mind from the very beginning, I play my characters as they currently are, not as they will someday be, I consider them changing paths midway or multiple times a prerrogative, it all depends on what happens to them as they interact to the world. I don't find fun at all having my assassin that has grown sick of killing just getting better and better at it without being able to change her ways despite it being the only natural progression In character, just because as her player I rolled badly, or lacked the foresight to get all 13's, or played on a lower powered campaign where 13 is a high stat. [/QUOTE]
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