Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Warskull" data-source="post: 6270243" data-attributes="member: 6775133"><p>Personally, I think that's a effective solution. The downside to multiclassing is higher stat demands. By taking fighter first and then swapping to wizard you effectively bypass the multiclassing requirements.</p><p></p><p>A second option can be to spread out the level 1 proficiency benefit. Right now if you multiclass you pick up 5 types of proficiencies for one level. You get armor, weapons, tools, skills, and saves. They should level gate the proficiencies, making dipping less effective while true multiclassing remains effective.</p><p></p><p>My idea of how to balance multiclassing:</p><p></p><p>-Your highest level class is your primary class, in the event of a tie the class which you dipped into first is the tiebreaker. So a 1/1 Fighter/Wizard is a fighter</p><p>-You must meet the multiclass requirements of all classes you have before multiclassing. If you can no longer meet the stat requirements you may only take levels in your primary class</p><p>-You gain all the proficiency bonuses of your primary class, this means</p><p>-For non-primary classes you gain weapon proficiency at level 1, tool proficiency at level 2, armor proficiency at level 3, skill proficiency at level 4, and save proficiency at level 5.</p><p></p><p>So in this system a wizard who takes 1 level of fighter must have the 15 strength. Then if he takes 2 levels in wizard he loses the armor proficiency. He must go take alternating levels until he reaches level 3 to keep the armor proficiency. This would increase the cost of armor to 3 levels and 15 points in strength.</p><p></p><p>Obviously the exactly levels could be shifted around, but you get the logic.</p></blockquote><p></p>
[QUOTE="Warskull, post: 6270243, member: 6775133"] Personally, I think that's a effective solution. The downside to multiclassing is higher stat demands. By taking fighter first and then swapping to wizard you effectively bypass the multiclassing requirements. A second option can be to spread out the level 1 proficiency benefit. Right now if you multiclass you pick up 5 types of proficiencies for one level. You get armor, weapons, tools, skills, and saves. They should level gate the proficiencies, making dipping less effective while true multiclassing remains effective. My idea of how to balance multiclassing: -Your highest level class is your primary class, in the event of a tie the class which you dipped into first is the tiebreaker. So a 1/1 Fighter/Wizard is a fighter -You must meet the multiclass requirements of all classes you have before multiclassing. If you can no longer meet the stat requirements you may only take levels in your primary class -You gain all the proficiency bonuses of your primary class, this means -For non-primary classes you gain weapon proficiency at level 1, tool proficiency at level 2, armor proficiency at level 3, skill proficiency at level 4, and save proficiency at level 5. So in this system a wizard who takes 1 level of fighter must have the 15 strength. Then if he takes 2 levels in wizard he loses the armor proficiency. He must go take alternating levels until he reaches level 3 to keep the armor proficiency. This would increase the cost of armor to 3 levels and 15 points in strength. Obviously the exactly levels could be shifted around, but you get the logic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Multiclassing discussion
Top