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<blockquote data-quote="MoonSong" data-source="post: 6271276" data-attributes="member: 6689464"><p>But 3.x multiclassing works just fine for this. You didn't have to derail campaigns, wait for countless levels or request special treatment from DM (unless yours was aprticularly stingy about it). also just writing one level worth of stuff is still simpler and faster than starting from scratch.</p><p></p><p>As for forgetting it, at that point the system is telling me how to play my own character, if my character still knows how to do something just won't do it normally, and the need arises to do that something, can I still do it if it isn't on the CS anymore?</p><p></p><p></p><p></p><p>It is onerous, maybe this won't apply for you, but indeed applies to me and some others, in a worst case scenario my character Wisdom can be as low as 8 (and not because of minmaxing non-sense, but rather because it made sense for the nature of the character to have low wisdom) in order for that rogue to be able to turn cleric she needs 4 ability score increases (that is 16 levels of not being a cleric, thank you, and of course assuming the campaign lasts that long), even in less glaringly bad cases, that is still between 4 and 8 levels worth of stuff. </p><p></p><p></p><p></p><p>I'm not fan of placing lock after lock behind fancy things, powergaming and munchkinism happen and will always be there, we can waste time and page count on placing safeguards against them at the expesnes of flexibility and portability, or we can just accept they happen and have fun (and nice things).</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6271276, member: 6689464"] But 3.x multiclassing works just fine for this. You didn't have to derail campaigns, wait for countless levels or request special treatment from DM (unless yours was aprticularly stingy about it). also just writing one level worth of stuff is still simpler and faster than starting from scratch. As for forgetting it, at that point the system is telling me how to play my own character, if my character still knows how to do something just won't do it normally, and the need arises to do that something, can I still do it if it isn't on the CS anymore? It is onerous, maybe this won't apply for you, but indeed applies to me and some others, in a worst case scenario my character Wisdom can be as low as 8 (and not because of minmaxing non-sense, but rather because it made sense for the nature of the character to have low wisdom) in order for that rogue to be able to turn cleric she needs 4 ability score increases (that is 16 levels of not being a cleric, thank you, and of course assuming the campaign lasts that long), even in less glaringly bad cases, that is still between 4 and 8 levels worth of stuff. I'm not fan of placing lock after lock behind fancy things, powergaming and munchkinism happen and will always be there, we can waste time and page count on placing safeguards against them at the expesnes of flexibility and portability, or we can just accept they happen and have fun (and nice things). [/QUOTE]
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