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<blockquote data-quote="Obryn" data-source="post: 6272058" data-attributes="member: 11821"><p>No, that's not really what I'm saying at all. Sorry for not being clearer about my assumptions, here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm not saying he should use the rogue mechanics and call it a cleric or whatever. I'm saying you should work with <em>whatever mechanical options are legally available to a character in the system - and cooperating with the DM to bend the rules if necessary -</em> and allow a complete rebuild from level 1 to make the new mechanical concept work.</p><p></p><p>If that involves some attribute switches plus 3e-style multiclassing, fine*. If it involves retroactively changing to a (in 4e parlance) a Hybrid character, so be it. Feat or skill swaps? No problem. If you want to rebuild from scratch as a Level 12 (or whatever your level is) Cleric and keep knowledge in Streetwise or whatever, in deference to your background, great!</p><p></p><p>I'm not personally suggesting a reskin of the Rogue because that wouldn't mechanically work like a Cleric in any way. And just swapping mechanics around without foundation in the game's rules is kind of lame.</p><p></p><p>I <em>am</em> just suggesting that the Rogue should be able to swap his attributes around and buy up to a decent Wisdom so he's less great at Rogue-ing and much better at Cleric-ing, however. <em>If the player wants to do that.</em> If it's somehow core to their concept that they be a crappy cleric, fine - go to town - but it shouldn't be necessary to make a mechanically poor character in order to "roleplay" it.</p><p></p><p></p><p><span style="font-size: 9px">* I share reservations with [MENTION=42582]pemerton[/MENTION] about buffet-style multiclassing, and don't like how it dilutes what should be archetypes down to a tepid and mushy point-buy system, but if the option is there, it'll work.</span></p></blockquote><p></p>
[QUOTE="Obryn, post: 6272058, member: 11821"] No, that's not really what I'm saying at all. Sorry for not being clearer about my assumptions, here. :) I'm not saying he should use the rogue mechanics and call it a cleric or whatever. I'm saying you should work with [I]whatever mechanical options are legally available to a character in the system - and cooperating with the DM to bend the rules if necessary -[/I] and allow a complete rebuild from level 1 to make the new mechanical concept work. If that involves some attribute switches plus 3e-style multiclassing, fine*. If it involves retroactively changing to a (in 4e parlance) a Hybrid character, so be it. Feat or skill swaps? No problem. If you want to rebuild from scratch as a Level 12 (or whatever your level is) Cleric and keep knowledge in Streetwise or whatever, in deference to your background, great! I'm not personally suggesting a reskin of the Rogue because that wouldn't mechanically work like a Cleric in any way. And just swapping mechanics around without foundation in the game's rules is kind of lame. I [I]am[/I] just suggesting that the Rogue should be able to swap his attributes around and buy up to a decent Wisdom so he's less great at Rogue-ing and much better at Cleric-ing, however. [I]If the player wants to do that.[/I] If it's somehow core to their concept that they be a crappy cleric, fine - go to town - but it shouldn't be necessary to make a mechanically poor character in order to "roleplay" it. [SIZE=1]* I share reservations with [MENTION=42582]pemerton[/MENTION] about buffet-style multiclassing, and don't like how it dilutes what should be archetypes down to a tepid and mushy point-buy system, but if the option is there, it'll work.[/SIZE] [/QUOTE]
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