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<blockquote data-quote="bogmad" data-source="post: 6272188" data-attributes="member: 6695559"><p>So [if you're not arguing the RAW are fine and what we should adjust to] we're both arguing to change the RAW written then it sounds like. You, to add better rebuilding rules in so that you can better reflect the idea of a career change where a character's ability scores balance out (in this case Dex and Wis) so that he's a more effective cleric should he decide he wants to be one; and me, to have the multiclassing rules be more open and better matched to preventing power-gaming, but not weaker ("perhaps unviable" in your words) characters.</p><p></p><p>And both of our opinions on how to best handle the career change concept are based on our differing opinions of what the career change concept means and how it should be reflected. </p><p></p><p>I'd actually want to have both possibilities. If you want a previously low wis rogue to jump to having a guy be a balanced "viable" multiclass rogue/cleric then I want you to be able to do that, as long as you're not broken and overshadowing the other pcs. For me, I'd also want to have the option to <em>not</em> rebuild my ability scores and take a class I might not have the most balanced scores for. If it's less than "viable" that's my problem; hopefully my high dex score and roguish ability will compensate for my sub-par cleric abilities (which it may actually be entertaining to role play). </p><p></p><p>As long as an option doesn't lead to munchkin-ism and broken combos I'm ok with having either.</p><p></p><p>It's just as bad an idea to start at level one as a cleric with 8 wis, but right now we don't prohibit it. We just might tell you it's a bad idea. Why should multiclassing be different?</p></blockquote><p></p>
[QUOTE="bogmad, post: 6272188, member: 6695559"] So [if you're not arguing the RAW are fine and what we should adjust to] we're both arguing to change the RAW written then it sounds like. You, to add better rebuilding rules in so that you can better reflect the idea of a career change where a character's ability scores balance out (in this case Dex and Wis) so that he's a more effective cleric should he decide he wants to be one; and me, to have the multiclassing rules be more open and better matched to preventing power-gaming, but not weaker ("perhaps unviable" in your words) characters. And both of our opinions on how to best handle the career change concept are based on our differing opinions of what the career change concept means and how it should be reflected. I'd actually want to have both possibilities. If you want a previously low wis rogue to jump to having a guy be a balanced "viable" multiclass rogue/cleric then I want you to be able to do that, as long as you're not broken and overshadowing the other pcs. For me, I'd also want to have the option to [I]not[/I] rebuild my ability scores and take a class I might not have the most balanced scores for. If it's less than "viable" that's my problem; hopefully my high dex score and roguish ability will compensate for my sub-par cleric abilities (which it may actually be entertaining to role play). As long as an option doesn't lead to munchkin-ism and broken combos I'm ok with having either. It's just as bad an idea to start at level one as a cleric with 8 wis, but right now we don't prohibit it. We just might tell you it's a bad idea. Why should multiclassing be different? [/QUOTE]
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