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<blockquote data-quote="Li Shenron" data-source="post: 6272437" data-attributes="member: 1465"><p>I agree. In 3e such Cleric couldn't even cast the lowest spells. Yet those minimum stat requirements didn't really add anything to the game. </p><p></p><p>Requirements should really serve a purpose, but it has to be a sensible purpose. Then maybe they improve the game, for example by rewarding someone's investment. Perhaps a PC Fighter who invested some points in Wisdom gets access to a bunch of interesting feats, but even in that case it's not so obviously a positive thing, maybe there really is no reason why that feat shouldn't be available to all, and the requirement only decreases the utility of such feat to the game as a whole, because only a few can take it.</p><p></p><p>Personally, if we want requirement to act as rewards, I think the best solution is let the DM create <em>narrative</em> requirements. You know, old stuff like "you need to join/befriend/pay the Wizards of the Crescent Moon to learn the <em>Moonbeam Mastery</em> feat".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6272437, member: 1465"] I agree. In 3e such Cleric couldn't even cast the lowest spells. Yet those minimum stat requirements didn't really add anything to the game. Requirements should really serve a purpose, but it has to be a sensible purpose. Then maybe they improve the game, for example by rewarding someone's investment. Perhaps a PC Fighter who invested some points in Wisdom gets access to a bunch of interesting feats, but even in that case it's not so obviously a positive thing, maybe there really is no reason why that feat shouldn't be available to all, and the requirement only decreases the utility of such feat to the game as a whole, because only a few can take it. Personally, if we want requirement to act as rewards, I think the best solution is let the DM create [I]narrative[/I] requirements. You know, old stuff like "you need to join/befriend/pay the Wizards of the Crescent Moon to learn the [I]Moonbeam Mastery[/I] feat". [/QUOTE]
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