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Multiclassing discussion
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6272926" data-attributes="member: 5143"><p>I'm fairly certain that the ability score requirements are only there to prevent abuse. They needed some way to prevent one PC from taking levels in every class in order to create some some of super-multiclassed monster. There's likely no way to create rules that prevent such abuse, some class feature combinations will almost always be broken. But the more class features you have from different classes the more likely they create an effect that wasn't foreseen(and is likely too powerful).</p><p></p><p>If they had just said "You can't have more than 3 classes" they'd have tons of people complaining that they were putting in stupid restrictions. However, if they put in stat requirements most people will view them as a roleplaying thing not as a restriction. It make SENSE to people because you have to be really good at something in order to excel in it. Meanwhile, it secretly serves its real purpose of preventing abuse. A single character might be good enough to take any 3, maybe 4 classes but is unlikely to be able to take them all.</p><p></p><p>As for narrative requirements....that one is difficult. I don't feel right restricting people's choices based on my whims(which is generally what narrative requirements means when I'm the DM). Because inevitably I'm going to have to make a decision based on almost no information and it's going to make someone angry.</p><p></p><p>As an example:</p><p></p><p>"I want to multiclass into cleric this level."</p><p>"What? Your character hasn't mentioned being religious in any way. You've never visited a church in the course of the game, you've just been in one dungeon or another for the whole campaign."</p><p>"I was raised in an orphanage. I was taught religion there. It's never come in game because it's never been important."</p><p></p><p>Is there reason to allow this multiclass or is the player just trying to abuse the system and rewriting his character's background in order to facilitate it?</p><p></p><p>I prefer a mechanical restriction on multiclassing. Partially so I don't have to be the bad guy and say no.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6272926, member: 5143"] I'm fairly certain that the ability score requirements are only there to prevent abuse. They needed some way to prevent one PC from taking levels in every class in order to create some some of super-multiclassed monster. There's likely no way to create rules that prevent such abuse, some class feature combinations will almost always be broken. But the more class features you have from different classes the more likely they create an effect that wasn't foreseen(and is likely too powerful). If they had just said "You can't have more than 3 classes" they'd have tons of people complaining that they were putting in stupid restrictions. However, if they put in stat requirements most people will view them as a roleplaying thing not as a restriction. It make SENSE to people because you have to be really good at something in order to excel in it. Meanwhile, it secretly serves its real purpose of preventing abuse. A single character might be good enough to take any 3, maybe 4 classes but is unlikely to be able to take them all. As for narrative requirements....that one is difficult. I don't feel right restricting people's choices based on my whims(which is generally what narrative requirements means when I'm the DM). Because inevitably I'm going to have to make a decision based on almost no information and it's going to make someone angry. As an example: "I want to multiclass into cleric this level." "What? Your character hasn't mentioned being religious in any way. You've never visited a church in the course of the game, you've just been in one dungeon or another for the whole campaign." "I was raised in an orphanage. I was taught religion there. It's never come in game because it's never been important." Is there reason to allow this multiclass or is the player just trying to abuse the system and rewriting his character's background in order to facilitate it? I prefer a mechanical restriction on multiclassing. Partially so I don't have to be the bad guy and say no. [/QUOTE]
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