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<blockquote data-quote="Li Shenron" data-source="post: 6273365" data-attributes="member: 1465"><p>I still think you're jumping to conclusions. We have no proof it prevents them, because we don't even have examples yet of what are those worst of the issues.</p><p></p><p>You made one possible 3.5 example of someone who "(1) wore heavy armor, (2) had a crap ton of hitpoints, (3) had a +17 BAB at level 20 and (4) could cast 9th level spells with no spell failure chance while wearing his armor". You can get 3 out of 4 of these features with a <em>single-class</em> Wizard in 5e, with the right feats (there might be currently missing a feat for light armor proficiencies, something likely to exist in the game however). Basically you can't get (2) from a single-class Wizard, but you can get the rest, without multiclassing. AFAIK if you try to build this as a Wizard/Fighter you'll have to trade-off spells for hit points and some additional combat features, and you can spare a couple of feats. Obviously your 3.5 combo was not made using core material only, and it is unfair to blame the core rules for broken splatbooks combos, because if the core rules should be designed to prevent broken combos, then the core rules would need to be designed to prevent all combos, which is against the principle that the game should allow flexibility character creation. </p><p></p><p>But the point is that the stat restrictions <em>will not prevent</em> any combo, they in fact <em>allow</em> broken combos, they only add an extra price tag. The problem is that a 15 score requirement <em>costs nothing</em> for someone who really wants to make a broken combo, especially in an edition which is more generous than ever with stats.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6273365, member: 1465"] I still think you're jumping to conclusions. We have no proof it prevents them, because we don't even have examples yet of what are those worst of the issues. You made one possible 3.5 example of someone who "(1) wore heavy armor, (2) had a crap ton of hitpoints, (3) had a +17 BAB at level 20 and (4) could cast 9th level spells with no spell failure chance while wearing his armor". You can get 3 out of 4 of these features with a [I]single-class[/I] Wizard in 5e, with the right feats (there might be currently missing a feat for light armor proficiencies, something likely to exist in the game however). Basically you can't get (2) from a single-class Wizard, but you can get the rest, without multiclassing. AFAIK if you try to build this as a Wizard/Fighter you'll have to trade-off spells for hit points and some additional combat features, and you can spare a couple of feats. Obviously your 3.5 combo was not made using core material only, and it is unfair to blame the core rules for broken splatbooks combos, because if the core rules should be designed to prevent broken combos, then the core rules would need to be designed to prevent all combos, which is against the principle that the game should allow flexibility character creation. But the point is that the stat restrictions [I]will not prevent[/I] any combo, they in fact [I]allow[/I] broken combos, they only add an extra price tag. The problem is that a 15 score requirement [I]costs nothing[/I] for someone who really wants to make a broken combo, especially in an edition which is more generous than ever with stats. [/QUOTE]
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