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<blockquote data-quote="bogmad" data-source="post: 6274483" data-attributes="member: 6695559"><p>All I really needed for a fighter/mage concept is the one level. At least the concept I had in mind, which was more heavy on the sword-wielding mage than a fighter who knew a spell or two. I wanted a guy who could wade into melee with a sword while still throwing out some damage spells, or use something for utility every now and then. I've got that. I toyed with the idea of picking up the d10 HD and action surge with a second level of fighter, but in the end I took the wizard level 6 so I could add blink to my spell list and pop in and out behind guys swinging. If I were finding a lot of spell books to expand my list, I may have gone a different way?</p><p></p><p>It's fairly well balanced. I think maybe if I was a full plate user with my level of fighter it might be more unbalanced? I'd be curious to hear other opinions. My stats aren't optimized at all, and I'm content with AC16, enchanter disadvantage, and the fencing feat (effective AC 20 w reaction) Having a second level of fighter necessary to bump to base 20 AC (effective AC 25) might make taking another level of fighter more appealing for those who otherwise wouldn't [with the rules in the last open playtest release].</p><p></p><p>Having to wait an extra level to get 2d8 for cantrips/ extra attack hurts, and probably makes dipping only one level more appealing. If you're going full "dual" class you're waiting until level 10 for that second attack, which frankly seems underpowered. Maybe that's a fault, but I think delaying that extra attack or feat is a pretty good balancing mechanic for multiclassing, as far as effectiveness goes.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6274483, member: 6695559"] All I really needed for a fighter/mage concept is the one level. At least the concept I had in mind, which was more heavy on the sword-wielding mage than a fighter who knew a spell or two. I wanted a guy who could wade into melee with a sword while still throwing out some damage spells, or use something for utility every now and then. I've got that. I toyed with the idea of picking up the d10 HD and action surge with a second level of fighter, but in the end I took the wizard level 6 so I could add blink to my spell list and pop in and out behind guys swinging. If I were finding a lot of spell books to expand my list, I may have gone a different way? It's fairly well balanced. I think maybe if I was a full plate user with my level of fighter it might be more unbalanced? I'd be curious to hear other opinions. My stats aren't optimized at all, and I'm content with AC16, enchanter disadvantage, and the fencing feat (effective AC 20 w reaction) Having a second level of fighter necessary to bump to base 20 AC (effective AC 25) might make taking another level of fighter more appealing for those who otherwise wouldn't [with the rules in the last open playtest release]. Having to wait an extra level to get 2d8 for cantrips/ extra attack hurts, and probably makes dipping only one level more appealing. If you're going full "dual" class you're waiting until level 10 for that second attack, which frankly seems underpowered. Maybe that's a fault, but I think delaying that extra attack or feat is a pretty good balancing mechanic for multiclassing, as far as effectiveness goes. [/QUOTE]
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