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<blockquote data-quote="Quickleaf" data-source="post: 6275017" data-attributes="member: 20323"><p>You're absolutely right, and so is [MENTION=2518]Derren[/MENTION] about narrative restrictions bring arbitrary (in the sense that the DM could just make them up him or herself).</p><p></p><p>Without a radical redesign the system cannot keep it all in check, the DM must intervene at the extremi to make sure the multi-class system is not abused.</p><p></p><p>To that end, in a gaming climate of "more power to the player", it is far easier to impose a default restriction and let the DM wave it as he or she sees fit, rather than it is to assume a default of unrestricted class access and let the DM impose restrictions. The difference is in how players react to working within the rules and the sense of being imposed upon by a DM's house rule, and the implications it has for convention/organized play.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6275017, member: 20323"] You're absolutely right, and so is [MENTION=2518]Derren[/MENTION] about narrative restrictions bring arbitrary (in the sense that the DM could just make them up him or herself). Without a radical redesign the system cannot keep it all in check, the DM must intervene at the extremi to make sure the multi-class system is not abused. To that end, in a gaming climate of "more power to the player", it is far easier to impose a default restriction and let the DM wave it as he or she sees fit, rather than it is to assume a default of unrestricted class access and let the DM impose restrictions. The difference is in how players react to working within the rules and the sense of being imposed upon by a DM's house rule, and the implications it has for convention/organized play. [/QUOTE]
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