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<blockquote data-quote="Dausuul" data-source="post: 6275723" data-attributes="member: 58197"><p>This is a very good point. Let's have a look. In exchange for +6 AC, proficiency with Con saves, +4 hit points, and a few minor perks:</p><p></p><ul> <li data-xf-list-type="ul"><strong>F1/W1 versus W2:</strong> You give up a 1st-level spell slot, two spells known, and your choice of a) all opponents have disadvantage when attacking you, b) you can exclude your allies from your evocation AoEs, or c) you get <em>minor illusion</em> free and can create both image and sound.</li> <li data-xf-list-type="ul"><strong>F1/W3 versus W4:</strong> You give up a 2nd-level spell slot, two spells known, and your choice of a) +2 Intelligence* or b) a feat.</li> <li data-xf-list-type="ul"><strong>F1/W5 versus W6:</strong> You give up a 3rd-level spell slot, two spells known, and your choice of a) the ability to redirect an enemy's attack from you to the nearest target whether friend or foe (Wis save to resist), b) your attack cantrips do half damage on a miss or successful save, or c) the ability to cast <em>invisibility</em> as a reaction to taking damage.</li> <li data-xf-list-type="ul"><strong>F1/W7 versus W8:</strong> You give up a 4th-level spell slot, two spells known, and your choice of a) +2 Intelligence* or b) a feat.</li> <li data-xf-list-type="ul"><strong>F1/W9 versus W10:</strong> You give up a 5th-level spell slot, two spells known, and your choice of a) +2 to any ability score or b) a feat.</li> <li data-xf-list-type="ul"><strong>F1/W11 versus W12:</strong> You give up two spells known, and your choice of a) the ability to have your single-target enchantments target two creatures, b) the ability to deal maximum damage one/day with a spell up to third level, plus additional times if you're willing to risk backlash, or c) immunity to the first attack that targets you before your first turn of combat.</li> <li data-xf-list-type="ul"><strong>F1/W13 versus W14:</strong> You give up two spells known, and your choice of a) +2 to any ability score or b) a feat.</li> <li data-xf-list-type="ul"><strong>F1/W15 versus W16:</strong> You give up two spells known, and your choice of a) swift casting of all enchantment spells, b) add your Int modifier to all evocation damage rolls, or c) you can make your illusions partly real and change which parts are real every round.</li> <li data-xf-list-type="ul"><strong>F1/W17 versus W18:</strong> You give up two spells known, and unlimited casting of one 1st-level spell and one 2nd-level spell.</li> <li data-xf-list-type="ul"><strong>F1/W18 versus W19: </strong>You give up two spells known, and your choice of a) +2 to any ability score or b) a feat.</li> <li data-xf-list-type="ul"><strong>F1/W19 versus W20:</strong> You give up two spells known, and your choice of a) the ability to rewrite the memories of creatures you charm, b) unlimited casting of <em>fireball</em> and <em>lightning bolt</em>, or c) the ability to cast <em>major image</em> at will.</li> </ul><p>Oh, and since all but one of those are even-numbered levels, you're also sacrificing the ability to recover 1 extra spell level a day.</p><p></p><p>Wow. Those tradeoffs sting even more than I thought they would. I'd have trouble justifying any of those except <em>maybe</em> the 14th-level and 19th-level ones. And I bet that will change once we see the full list of feats.</p><p></p><p>[SIZE=-2]*Technically any ability score, but come on, you're a wizard. You know where your first two stat bumps are going.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6275723, member: 58197"] This is a very good point. Let's have a look. In exchange for +6 AC, proficiency with Con saves, +4 hit points, and a few minor perks: [LIST] [*][B]F1/W1 versus W2:[/B] You give up a 1st-level spell slot, two spells known, and your choice of a) all opponents have disadvantage when attacking you, b) you can exclude your allies from your evocation AoEs, or c) you get [I]minor illusion[/I] free and can create both image and sound. [*][B]F1/W3 versus W4:[/B] You give up a 2nd-level spell slot, two spells known, and your choice of a) +2 Intelligence* or b) a feat. [*][B]F1/W5 versus W6:[/B] You give up a 3rd-level spell slot, two spells known, and your choice of a) the ability to redirect an enemy's attack from you to the nearest target whether friend or foe (Wis save to resist), b) your attack cantrips do half damage on a miss or successful save, or c) the ability to cast [I]invisibility[/I] as a reaction to taking damage. [*][B]F1/W7 versus W8:[/B] You give up a 4th-level spell slot, two spells known, and your choice of a) +2 Intelligence* or b) a feat. [*][B]F1/W9 versus W10:[/B] You give up a 5th-level spell slot, two spells known, and your choice of a) +2 to any ability score or b) a feat. [*][B]F1/W11 versus W12:[/B] You give up two spells known, and your choice of a) the ability to have your single-target enchantments target two creatures, b) the ability to deal maximum damage one/day with a spell up to third level, plus additional times if you're willing to risk backlash, or c) immunity to the first attack that targets you before your first turn of combat. [*][B]F1/W13 versus W14:[/B] You give up two spells known, and your choice of a) +2 to any ability score or b) a feat. [*][B]F1/W15 versus W16:[/B] You give up two spells known, and your choice of a) swift casting of all enchantment spells, b) add your Int modifier to all evocation damage rolls, or c) you can make your illusions partly real and change which parts are real every round. [*][B]F1/W17 versus W18:[/B] You give up two spells known, and unlimited casting of one 1st-level spell and one 2nd-level spell. [*][B]F1/W18 versus W19: [/B]You give up two spells known, and your choice of a) +2 to any ability score or b) a feat. [*][B]F1/W19 versus W20:[/B] You give up two spells known, and your choice of a) the ability to rewrite the memories of creatures you charm, b) unlimited casting of [I]fireball[/I] and [I]lightning bolt[/I], or c) the ability to cast [I]major image[/I] at will. [/LIST] Oh, and since all but one of those are even-numbered levels, you're also sacrificing the ability to recover 1 extra spell level a day. Wow. Those tradeoffs sting even more than I thought they would. I'd have trouble justifying any of those except [I]maybe[/I] the 14th-level and 19th-level ones. And I bet that will change once we see the full list of feats. [SIZE=-2]*Technically any ability score, but come on, you're a wizard. You know where your first two stat bumps are going.[/SIZE] [/QUOTE]
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