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General Tabletop Discussion
*Dungeons & Dragons
Multiclassing discussion
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<blockquote data-quote="Dausuul" data-source="post: 6275992" data-attributes="member: 58197"><p>You can take "most of" and "since AD&D" out of that sentence. Thanks to exponential XP charts, AD&D multiclassing within the level range of most campaigns amounted to "Instead of being a wizard X, you are a wizard X-1/fighter X-1 gestalt." It was crazy-broken. With 3E you had to wait for ill-conceived splatbooks to really exploit the multiclass system. AD&D let you do it out of the box.</p><p></p><p>IMO, the ideal multiclass system would support both the 1-2 level dip and the even split. I think they're on the way to accomplishing that; there is clearly a lot of thought going into it. To enable a more "old-school" feel, they could include a module along these lines:</p><p></p><p><strong>Limited Multiclassing</strong></p><p>If your DM chooses to allow only limited multiclassing, you use the multiclass system as described, but with the following restrictions:</p><p></p><ul> <li data-xf-list-type="ul">Non-humans who multi-class must spread their class levels as evenly as possible. Your level in any class can never be more than 1 level ahead of any other class. Furthermore, once you reach 2nd level in any class, you can never add another class.</li> <li data-xf-list-type="ul">Multi-classed elves must be part wizard.</li> <li data-xf-list-type="ul">Multi-classed dwarves must be part fighter.</li> <li data-xf-list-type="ul">Multi-classed halflings must be part rogue.</li> <li data-xf-list-type="ul">Humans do not have to keep their levels balanced. However, once you put a level in a new class, you have abandoned your old class forever and can never advance in it again.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 6275992, member: 58197"] You can take "most of" and "since AD&D" out of that sentence. Thanks to exponential XP charts, AD&D multiclassing within the level range of most campaigns amounted to "Instead of being a wizard X, you are a wizard X-1/fighter X-1 gestalt." It was crazy-broken. With 3E you had to wait for ill-conceived splatbooks to really exploit the multiclass system. AD&D let you do it out of the box. IMO, the ideal multiclass system would support both the 1-2 level dip and the even split. I think they're on the way to accomplishing that; there is clearly a lot of thought going into it. To enable a more "old-school" feel, they could include a module along these lines: [B]Limited Multiclassing[/B] If your DM chooses to allow only limited multiclassing, you use the multiclass system as described, but with the following restrictions: [LIST] [*]Non-humans who multi-class must spread their class levels as evenly as possible. Your level in any class can never be more than 1 level ahead of any other class. Furthermore, once you reach 2nd level in any class, you can never add another class. [*]Multi-classed elves must be part wizard. [*]Multi-classed dwarves must be part fighter. [*]Multi-classed halflings must be part rogue. [*]Humans do not have to keep their levels balanced. However, once you put a level in a new class, you have abandoned your old class forever and can never advance in it again. [/LIST] [/QUOTE]
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