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General Tabletop Discussion
*Pathfinder & Starfinder
Multiclassing Feats & Powers
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<blockquote data-quote="zookeeper" data-source="post: 4318157" data-attributes="member: 70600"><p>So if all you can ever have is 3 why multiclass? If this is correct they would have been better off (IMHO) saying there is no such thing as multiclassing anymore. (Not even with feats.)</p><p></p><p></p><p></p><p></p><p></p><p>This I understand, but I think even if your an apprentice mage you should be able to learn more than 3 tricks. Your a very poor magician if you put on a show with only 3 tricks in your show. </p><p>Plus if your selecting powers from the mage side, your losing on the fighter side so it would balance out.</p><p></p><p></p><p></p><p></p><p></p><p>OK - Class Specific feats give you a watered down power (or class feature) usually an at-will cut to daily or encounter, and training in another skill, (sometimes a specific skill). IMO - not worth a feat, but if we were able to select powers from that class then it's worth it.</p><p></p><p>Power-Swap feats let you swap 3 powers (1 each), IMO also not worth giving up a feat, but combined (4 feats) with access to other powers would be worth it.</p><p></p><p></p><p></p><p></p><p></p><p>Under the class-specific feats it states "A character who has taken a class-specific feat counts as a member of that class for meeting prerequisites for other feats and paragon paths." </p><p></p><p>Yet they do not give the channel divinity class feature of the cleric that is a prerequisite for most of the cleric feats, they do not grant you the rangers Archery or Two-Bladed fighting style class feature which is a prerequisite for every one of the ranger's paragon paths.</p><p></p><p>So there are obviously some mistakes, maybe it was an oversight that selecting powers from both (after time you multiclass) was omitted, and that the power-swap feats let you swap any power previous to taking the multiclass feat. </p><p></p><p>Only having 3 powers from your second class, is meaningless. You would be better (IMHO) saying there is no such thing as multiclassing (or dabbling if you perfer).</p></blockquote><p></p>
[QUOTE="zookeeper, post: 4318157, member: 70600"] So if all you can ever have is 3 why multiclass? If this is correct they would have been better off (IMHO) saying there is no such thing as multiclassing anymore. (Not even with feats.) This I understand, but I think even if your an apprentice mage you should be able to learn more than 3 tricks. Your a very poor magician if you put on a show with only 3 tricks in your show. Plus if your selecting powers from the mage side, your losing on the fighter side so it would balance out. OK - Class Specific feats give you a watered down power (or class feature) usually an at-will cut to daily or encounter, and training in another skill, (sometimes a specific skill). IMO - not worth a feat, but if we were able to select powers from that class then it's worth it. Power-Swap feats let you swap 3 powers (1 each), IMO also not worth giving up a feat, but combined (4 feats) with access to other powers would be worth it. Under the class-specific feats it states "A character who has taken a class-specific feat counts as a member of that class for meeting prerequisites for other feats and paragon paths." Yet they do not give the channel divinity class feature of the cleric that is a prerequisite for most of the cleric feats, they do not grant you the rangers Archery or Two-Bladed fighting style class feature which is a prerequisite for every one of the ranger's paragon paths. So there are obviously some mistakes, maybe it was an oversight that selecting powers from both (after time you multiclass) was omitted, and that the power-swap feats let you swap any power previous to taking the multiclass feat. Only having 3 powers from your second class, is meaningless. You would be better (IMHO) saying there is no such thing as multiclassing (or dabbling if you perfer). [/QUOTE]
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